Programming For Generalization Flashcards

1
Q

Teaching or Training Loosely

A

Changing non critical element of the teaching or learning environment

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2
Q

Programming Common Stimuli

A

Using the stimuli you would encounter in the environment to teach skills

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3
Q

Multiple Exemplar Training

A

Teaching multiple stimulus or response combinations

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4
Q

Mediators

A

Enlisting those in the environment to help reinforce the behavior

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5
Q

Indiscriminable Contingencies

A

Providing reinforcement in a way that mimics the natural environment

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6
Q

Teaching Non-Examples

A

Teaching what the appropriate response or stimuli is and what is not

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7
Q

General Case Analysis

A

Analyzing every component of the skill to be taught to determine the critical elements, in order to effectively establish the skill for the individual in a way that is easily generalizable.

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