Product Management 1 (7.1 7.2, 8.1, 8.2) Flashcards

1
Q

3 Layers of a Product (AAC)

A

Augmented, Actual, Core

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2
Q

What is a Product

A

A tangible good, service, person, place (destination), or idea/ ideology that satisfies a customer’s needs through the exchange process

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3
Q

Augmented Product

A

is the non-physical part of the product. It usually consists of lots of added value

  • Warranty, Delivery, Installation
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4
Q

Actual Good

A

Is the tangible, physical product

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5
Q

Core Product

A

The core benefit of the product

  • Car = Transportation
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6
Q

Durable Product

A

Long-lasting

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7
Q

Non Durable Product

A

Benefit over short period

-Toothpaste

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8
Q

Convenience Product (Staples)

A

Typically, durable goods that are purchased frequently and consumed immediately.

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9
Q

FMCGs

A

Type of convenience product with more variations and planned purchases. (More brand loyalty)

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10
Q

Impulse Goods

A

An item that a consumer does not plan to buy on a specific trip to the store.

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11
Q

Emergency Goods

A

Items purchased when we are in dire need,such as an umbrella during a rainstorm, a tire to replace a flat ,or aspirin for a headache

Price may be irrelevant and sizes are smaller.

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12
Q

Shopping Products

A

Product where consumers spend a considerable amount of time and effort on

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13
Q

Unsought products

A

These are goods and services for which a consumer has little awareness or interest in purchasing until it is needed.

  • Casket, Fire extinguisher,
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14
Q

Continuous Innovation

A

Small change to an existing product to stand out from the competition. (easy for the consumer to adjust)

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15
Q

Dynamically Continuous Innovation

A

Pronounced change to an old product. (harder for consumer to change)

  • CD to Digital
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16
Q

Discontinuous innovation

A

A Major groundbreaking change

  • Intro to the first iphone
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17
Q

Phases in New Product Development

A

1) Idea Generation,
2) Product concept development and screening
3) Marketing strategy development
4) Business Analysis
5) Technical Development
6) Test Marketing
7) Commercialisation (full-scale plan)

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18
Q

Product Adoption

A

the process by which a consumer or customer beginsto buy and usea new good, service or idea

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19
Q

Diffusion

A

When the use of a product spreads throughout a population

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20
Q

Stages in the adoption process

A

Awareness
Interest
Evaluation
Trial
Adoption
Confirmation

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21
Q

Awareness

A

Seeing the product exists – need to educate customers about the product

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22
Q

Interest

A

Prospect consumer may see how the product can satisfy a new or existing need

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23
Q

Evaluation

A

Customer weighs the costs and benefits

24
Q

Trial

A

The potential buyer will experience or test the product (Samples)

25
Q

Adoption

A

Prospective buyer buys the product

26
Q

Confirmation

A

Customer weight expected vs actual.

27
Q

Categories of Adopters

A

Tech Enthusaiests (Risktakers)

Opinion Leaders (Knowledgeable )

Early Adopters (benefits shown by OL’s)

Sceptical Conservatives (Price sensetive low risk)

Laggards (Old people)

28
Q

Product factors affecting rate of adoption

A

Relative advantage, Trialibility, Compatability, Complexity, Observability.8

29
Q

Product Line

A

Firms total product offering to satisfy a small need

  • Skincare products
30
Q

Product Mix

A

All products are offered in a form that can satisfy an array of needs.

31
Q

Full-line strategy

A

targets many consumer segments and thus has a wide variety of products/ brands

32
Q

Limited-line strategy

A

Targeting a more limited number of segments with a limited number of products and a variety

33
Q

Line Stretching

A

Adding new items

34
Q

Downward Stretch

A

Adding lower priced, less sophisticated items.

35
Q

Upward Stretch

A

Adding higher priced more sophisticated item

36
Q

Two-way

A

Adding both high and low-priced

37
Q

Line Filling

A

adding sizes and styles to a product

38
Q

Line Concentration

A

Reducing product line when they are

39
Q

Product Life Cycle

A

The product life cycle explains how products go through four distinct stages from birth to death

40
Q

Product Life Cycle stages

A

Pre Launch, Introduction, Growth, Maturity, Decline

41
Q

What is a brand

A

A name, Term, or symbol of a product that identifies one’s products and sets it apart from the competition.

42
Q

Brand Equity

A

The Value of a brand to an organization

43
Q

Self-concept attachment

A

The brand establishes the user’s identity

44
Q

Nostalgic Attachment

A

Brand links with past self memories

45
Q

Interdependence

A

Brands involvement with daily routine

46
Q

Love brand attachment

A

Strong emotional bonds with the brand

47
Q

Individual Brand Strategy

A

using a unique/separate brand for each product item

48
Q

Family Brands (Umbrella)

A

A brandthat a group of individual products or individual brands share.

-Sony

49
Q

Sub Brand

A

Combination of family/individual

Sony and PlayStation

50
Q

National Brand

A

Brands that a products’ manufacturer owns and sells.

  • BMW
51
Q

Private Label brand

A

Brands that a retailer owns and sells

  • Trader Joes, M&S
52
Q

Generic Branding

A

No branding and made for price-sensitive consumers

53
Q

Licensing

A

A company partners with another to sell in their market.

(Disney partnering with Hasbro)

54
Q

Co-Branding

A

Companies working together to make one product

BMW/LV Bag

55
Q

Ingredient Branding

A

Nivida chips in asus computers