product and services Flashcards

1
Q

product-service continuum

A

products and services have elements of both tangible goods and services (eg: computer tangible but requires warranty and updates)

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2
Q

product lines

A

group of related products offered by a firm (eg: Nike shoes or Boeing airplanes)

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3
Q

product mix

A

assortment of all products a firm offers (samsung electronics and appliances)

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4
Q

corporate product lines and product mix

A

manage the overall portfolio

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5
Q

brand level product lines

A

firms that emphasize individual product lines and variations under a specific brand (eg: Virgin Group uses the Virgin name for airlines & hotels

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6
Q

product life cycle: stages

A

introduction, growth, maturity, decline

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7
Q

product life cycle: introduction

A

high costs, low sales, limited competition

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8
Q

product life cycle: growth

A

rapid sales growth, higher competition, focus on brand differentiation

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9
Q

product life cycle: maturity

A

sales plateau, intense competition, price warsp

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10
Q

product life cycle: decline

A

sales drop to newer innovations or changing consumer preferences

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11
Q

product life cycle: revitalization

A

strategies to reposition or target new uses for a product

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12
Q

product life cycle: implications

A

companies must adapt marketing strategies (eg: focusing on cost efficiency in mature or niche markets in decline)

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13
Q

break-even analysis

A

focus on understanding when revenue will cover total costs (bigger pictures helps in pricing and investment)

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14
Q

types of brands

A

national (broadly recognized), private labels (owned by retailers), generic (low-cost alternatives)

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15
Q

sources of brand value: brand equity

A

value added due to brand reputation

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16
Q

source of brand value: brand personality

A

human-like traits associated with a brand

17
Q

co-branding

A

collaboration between brands to enhance value

18
Q

brand extensions

A

using an established brand name for a new product category

19
Q

genericide

A

when a brand name becomes synonymous with the product category

20
Q

main brand

A

parent identity (toyota)

21
Q

subbrand

A

specific product line under the main brand (prius under toyota)

22
Q

multi-sided (two sided) platforms

A

services connecting two distinct groups without providing the service themselves (Uber: drivers and riders) (eBay: buyers and sellers)

23
Q

chicken-and-egg problem

A

challenges when one side of a depends on the other to adopt first

24
Q

jumpstarting

A

strategies to overcome the chicken and egg problem, including subsidies and focusing marketing to high-demand areas

25
types of innovation
continuous, dynamically continuous, discontinuous
26
continuous innovation
minor improvements (such as updated car models)
27
dynamically continuous innovation
product form changes, but function remains similar (aka cell phones evolving into smartphones)
28
discontinuous innovation
radical innovation requiring behavior change
29
diffusion of innovation
new products tend to be adopted first by consumers who are more innovative than others and willing to pay a premium price + take risks
30
diffusion example: ride sharing
overcame chicken-and-egg with increased popularity of smart phones
31
diffusion example: MP3 players
ipod users became real-life advertisements through visible white earbuds
32
diffusion example: GPS systems
became popular as people could rent cars and try them there
33
diffusion examples: qr codes
critical mass adoption after smartphones became widespread
34
diffusion phenomena
likelihood that an innovation will spread successfully
35
diffusion phenomena: observability
easily noticed by others
36
diffusion phenomena: trialability
easy to try before commitment
37
diffusion phenomena: imitation
adoption influenced by seeing others succeed
38
diffusion phenomena: network economies
value increases with user base growth (aka Venmo)