Producing an Image Flashcards

1
Q

DISCAS (2)

A
  • performance standard used when determining image size, text height, farthest and closest viewer, as well as appropriate viewing angles
  • a comprehensive method and systems-based solution for determining display image size that considers the human factors for visual acuity and the viewer’s position relative to the image
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2
Q

DISCAS factors (5)

A
  • image height
  • image resolution
  • size of image content
  • closest and farthest viewing distances
  • relative horizontal and vertical viewing locations
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3
Q

Acuity

A

eye’s ability to discern fine details

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4
Q

kinds of acuity (2)

A
  • Resolution acuity

- Recognition acuity

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5
Q

Resolution acuity (2)

A
  • the ability to detect that there are two stimuli, rather than one, in the visual field
  • It is measured in terms of the smallest angular separation between two stimuli that can still be seen as separate
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6
Q

Recognition acuity (7)

A
  • the ability to correctly identify a visual target, as in differentiating between a “G” and a “C.”
  • Usually, but not always, it is measured in terms of the angular dimension of the smallest target that can be discriminated
  • A clinical eye chart, where visual acuity testing performed using letters, as is done clinically, is a form of recognition acuity testing
  • Recognition acuity can involve very complex perceptual processing and often cannot be simply related to resolution acuity
  • Although detecting the difference between an “O” and a “C” may be identical to resolution acuity, differentiating between a circle and an octagon is a more complex task
  • Furthermore, the polarity (bright on dark versus dark on bright) can affect the result
  • For example, dark-on-bright discriminations are often more appropriately considered contrast detection tasks than visual acuity tasks
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7
Q

Optotype (2)

A
  • a character used to assess a person’s visual acuity. It looks like a block letter, and is drawn with specific and rigid geometric rules. Only 10 optotypes are used on the traditional Snellen eye chart: C, D, E, F, L, N, O, P, T, and Z.
  • The perception of five out of six letters (or a similar ratio) is called the Snellen fraction
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8
Q

limit of your individual eyes’ acuity

A

When you look at these line pairs and move farther away from them, at some point the pairs will appear gray and blur together

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9
Q

Closest Viewer

A

too close can not take in the screen all at once or might have to tilt their head back uncomfortably

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10
Q

Farthest Viewer

A

how far away one can sit from a display and still make out the requisite level of detail

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11
Q

Element (2)

A
  • a group of pixels conveying an item of information

- the smallest discrete unit that a viewer must be able to discern and comprehend

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12
Q

Percentage Element Height (3)

A
  • height of an element in relation to the overall Image Height
  • The BDM percent element height factor represents the ratio of element height to screen height expressed as a percentage (e.g., 1% represents an element height of 1 unit relative to 100 units screen height).
  • DISCAS provides a range of percentages; users of the standard should vary this percentage according to the content.
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13
Q

ADM

A

Analytical Decision Making

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14
Q

BDM

A

Basic Decision Making

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15
Q

Analytical Decision Making (3)

A
  • covers situations where the viewer must be fully engaged with minute detail present in the content and needs to be able to resolve every element of the displayed image
  • support critical assessments, including but not limited to examination of medical imaging, fine arts, engineering or architectural drawings, electrical schematics, photographic image inspection, forensic evidence, or failure analysis
  • viewers are concerned with the finest discernable details and at this level of critical viewability, discerning individual pixels rather than individual elements, becomes the necessary criteria
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16
Q

Basic Decision Making (8)

A
  • viewer can make basic decisions based on the displayed image
  • decisions are not dependent on critical details within the image, but the viewer can assimilate and retain information
  • viewer is actively engaged with the content (e.g., information displays, presentations containing detailed images, classrooms, boardrooms multi-purpose rooms, product illustrations)
  • Graphic images and text are legible to the extent that the viewer can make decisions based on what is being seen
  • Decisions are made by comprehending the informational content itself and are not dependent on the resolution of every element of detail
  • will cover most professional audiovisual installation needs
  • viewers are more concerned with overall content rather than detail
  • Viewers will need to comprehend and assimilate the content, but do not need to see detail down to the pixel level.
17
Q

4:3 shorthand

A

1.33

18
Q

16.9 shorthand

A

1.78

19
Q

16.10 shorthand

A

1.6

20
Q

XGA (2)

A
  • eXtended Graphics Array

- 1024x768

21
Q

WXGA (4)

A
  • Widescreen eXtended Graphics Array
  • 1152x864
  • 1280x768
  • 1280x800
  • 1366x768
22
Q

SXGA

A
  • Super eXtended Graphics Array
  • 1280x960
  • 1280x1024
23
Q

WSXGA

A
  • Widescreen Super eXtended Graphics Array
  • 1440x900
  • 1680x1050
24
Q

UXGA

A
  • Ultra eXtended Graphics Array

- 1600x1200

25
Q

HD-1080

A
  • High Definition Television

- 1920x1080

26
Q

WUXGA

A
  • Widescreen Ultra eXtended Graphics Array

- 1920x1200

27
Q

projection system

A
  • projector
  • optics system
  • screen
  • quality of setup
28
Q

Aspects that Affect Projection System Success

A
  • Room lighting
  • Ambient light
  • Projector brightness
29
Q

Projector Optics

A

a system of lamps and lenses that carries and focuses an image on a screen for a viewer to see

30
Q

Projector Lamp Sources (3)

A
  • high pressure arc
  • LED
  • laser light source
31
Q

Primary Optic

A

lens that focuses the image onto the screen

32
Q

Four factors related to primary optics influence the quality of the projected image

A
  • refraction
  • dispersion
  • spherical aberration
  • curvature of field
33
Q

Projector Optics System Parts

A
  • Lamp
  • Reflector
  • Lens
  • Screen
34
Q

Refraction

A

bending of light as it passes through a projector’s optic system

35
Q

Dispersion

A

Waves of different colors spread apart based on their wavelength when traveling through a medium

36
Q

Spherical Aberration

A

focal length of a lens can differ between its center and edges, so light rays that pass through the lens near the edge will not be in focus while the light passing through the center will be

37
Q

Curvature of Field

A

Light rays that are projected onto a curved surface will produce an image with a focused center and blurred edges.