Principles and theories of learning Flashcards

1
Q

Name characteristics of a cognitive performer

A
  • trial and error learning
  • developing understanding of subroutines
  • extrinsic feedback
  • no motor programmes
  • need instruction
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2
Q

Name characteristics of an associative performer

A
  • developing motor programme
  • smoother movements + performance
  • trial + error still occurs but feedback is more intrinsic
  • more coordinated
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3
Q

Name characteristics of a autonomous performer

A
  • fully developed motor programme
  • skill is performed easily
  • high level of consistency
  • quick decisions making
  • good selective attention
  • intrinsic feedback
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4
Q

What is a learning plateau?

A
  • occurs when the learner stops progressing and no improvement in skill is evident
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5
Q

What does a S- shaped performance curve show?

A
  • learning is slow to start
  • learner gets to grip with skill
  • rapid improvement as performer is motivated by success + practice
  • improvement slows down as difficulties are encountered
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6
Q

What does a linear learning performance curve like?

A

Improving at a steady rate
- directly proportional

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7
Q

What does a positive performance curve show?

A

Progress is slow to start with but then rapidly improves

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8
Q

What does a negative performance curve show?

A

Performance improves rapidly at the start
- early success
- improvement then slows + may stop

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9
Q

Why do learning plateaus occur?

A
  • tedium
  • lack of motivation
  • injury
  • player reached limit
  • coached reached limit
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10
Q

How can learning plateaus be avoided?

A
  • use mental rehearsal
  • make practices more varied/ more interesting
  • better quality coaching, using different teaching styles
  • offer extrinsic support
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11
Q

Who proposed Insight learning?

A

Gestalt

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12
Q

What is cognitive theories?

A

Insight learning

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13
Q

What is Behaviourism?

A

Operant conditioning - Skinner

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14
Q

What is Social learning?

A

Observational learning (Bandura)

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15
Q

What is Constructivism?

A

Social Development theory (Vgotsky)

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16
Q

Who set out Operant conditioning?

A

Skinner

17
Q

Who set out Observational learning?

A

Bandura

18
Q

Who set out Social Development Theory?

A

Vgotsky

19
Q

What does Insight learning set out?

A

Learning the whole skill and not breaking it down
- no subroutines
-uses the performer’s past knowledge
- encourages cognitive thinking

20
Q

What are the positives of insight learning?

A
  • time efficient
  • develops own strategies for performers
  • develops independent learners
  • develops understanding of the whole problem
21
Q

What is Operant Conditioning?

A

Trial and error learning
- successful response linked with stimulus - response bond
- which can be strengthened with reinforcement
-> increases the likelihood of the desired response reoccuring

22
Q

What is positive reinforcement?

A

Pleasant stimulus given to increase likelihood of a correct response
- praise
- rewards
- success to encourage behaviour

23
Q

What is negative reinforcement?

A

Removal of unpleasant stimulus when the desired response occurs
- criticism stops when response occurs

24
Q

What is punishment?

A

Introduction of an unpleasant stimulus to break the S-R bond and reduce likelihood of actions being repeated
- sin bins
- fines
- dropped from team

25
Q

What is Observational Learning?

A

Suggests that acceptable + unacceptable behaviour can be learned by watching + copying others

26
Q

What are the 4 stages in observational learning?

A

ATTENTION
- watch demo (should be accurate + successful)
RETENTION
- chance to practice
- performer uses mental image to remember info
MOTOR PROGRAMME
- must be physically capable
- learner has physical + mental ability to complete the task
MOTIVATION
- drive to complete the task
- use of reinforcement
- performer wants to learn skill

27
Q

What makes an effective demonstration?

A
  • Fun/ realistic
  • minimal delay between demo + practice
  • use of imagery
  • accurate demo
  • frequent practice
28
Q

What is Social Development Theory?

A

Performer ‘builds’ learning in stages
Stage 1 - what can I do alone
Stage 2 - What can I do with help
-> from a more knowledgeable other
Stage 3 - What can I not yet do

These 3 stages are known as the Zone of Proximal Learning