Prelims Flashcards

1
Q

generally defined as the process of gathering quantitative

and/or qualitative data for the purpose of making decisions,

A

Assessment

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2
Q

refers to the use of assessment to identify the needs of students in order to modify instruction or the learning activities in the classroom.

A

Assessment of learning

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3
Q

refers to the use of traditional assessment strategies or tools to provide information on student learning,

A

Traditional assessment

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4
Q

refers to the use of alternative or non- traditional assessment strategies or tools to collect information on student learning. Examples of alternative forms of assessment are performance-oriented and product-oriented assessment methods.

A

Alternative assessment

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5
Q

use of alternative assessment can lead to more

A

Authentic assessment

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6
Q

refers to assessing student learning by requiring a student to perform a task or develop a product as a demonstration of one’s learning.

A

Performance assessment

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7
Q

alternative method of assessing learning is through/which pertains to students’ construction and use of portfolios in a purposeful and systematic manner in order to document their progress in the attainment of learning targets.

A

Portfolio assessment

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8
Q

based on Michael Scriven’s goal free evaluation model (1967). In this model, the assessment focuses on determining the “effects” of instruction on students

A

Emergent assessment

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9
Q

on the other hand, focuses on determining the extent that students have developed their competencies from instruction

A

Developmental assessment

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10
Q

the most popular model for alternative assessment. It is an approach in the assessment of student learning that refers to the use of assessment strategies or tools that allow learners to perform or create a product that is meaningful to the learners as they are based on real-world contexts

A

Authentic assessment

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11
Q

Awareness or passive attention to a phenomenon or stimulus.

A

Receiving

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12
Q

Active attention and response to a particular phenomenon or stimulus

A

Responding

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13
Q

Attaching value or worth to a phenomenon or object. Valuing may range from acceptance to commitment

A

Valuing

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14
Q

Organizing values into priorities by comparing, relating, and synthesizing specific values

A

Organization

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15
Q

Having a personal value system that is now a characteristic of the learner

A

Internalizing values/ characterization by a value or value complex

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16
Q

The ability to use sensory cues to guide motor activity

A

Perception

17
Q

The mental, physical, and emotional sets that predispose a person’s response to different situations.

A

Set

18
Q

Demonstration of a complex skill through guided practice like imitation and trial and error.

A

Guided Response

19
Q

Learned responses have become habitual and movements can be performed with some degree of confidence and proficiency

A

Mechanism

20
Q

Performance of motor acts that involve complex movement patterns in a quick, accurate, and highly coordinated manner. Characterized by automatic performance and performance without hesitation

A

Complex overt response

21
Q

Psychomotor skills are well developed and the person can modify movement patterns to fit special requirements

A

Adaptation

22
Q

Creating new movement patterns to fit a particular situation or specific problem. Learning outcomes emphasize creativity based upon

highly developed skills.

A

Imagination

23
Q

is a statement on what students are supposed to learn and what they can do because of instruction.

A

Learning targets

24
Q

Refers to factual, conceptual, and procedural information that students must learn in a subject or content area.

A

Knowledge targets

25
Q

Knowledge-based thought processes that students must learn. It involves application of knowledge in problem- solving, decision- making, and other tasks that require mental skills.

A

Reasoning targets

26
Q

Use of knowledge and or reasoning to perform or demonstrate physical skills.

A

Skills Targets

27
Q

Use of knowledge, reasoning, and skills in creating a concrete or tangible product.

A

Product targets

28
Q

Refers to affective characteristics that students can develop and demonstrate because of instruction.

A

Affective targets