Preliminary Exam Flashcards

1
Q

_______ is the process where you
generate ideas and solutions through
sessions such as Sketching, Prototyping,
Brainstorming, Brainwriting, Worst
Possible Idea, and a wealth of other
ideation techniques

A

IDEATION

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2
Q

_______ is the process of forming ideas
from conception to implementation, most
often in a business setting.

A

IDEATION

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3
Q

expressed via graphical,
written, or verbal methods, and arises
from past or present knowledge,
influences, opinions, experiences, and
personal convictions.

A

IDEATION

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4
Q

3 Process of Ideation

A

Idea Generation, Idea Evaluation and Selection, Idea Refinement and Development

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5
Q

It is the process of
forming and communicating ideas,
whether they are abstract,
concrete, or visual

A

Idea Generation

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6
Q

Finding answers to problems is the
main goal of

A

Idea Generation

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7
Q

it enables people to identify new ways
and answers to a variety of problems.
It can assist someone in coming up
with ideas that they might not
otherwise have.

A

Idea Generation

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8
Q

can be used to
evaluate prior ideas and as a way to
improve earlier solutions to a problem.

A

Idea Generation

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9
Q

is an idea generation
technique that is done in group settings.
It is often done during the initial stages of
a project or an initiative when the
different aspects of the project have
not yet been fully fleshed out.

A

Brainstorming

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10
Q

a way to generate a
large number of ideas quickly and
efficiently, since it involves multiple
people.

A

Brainstorming

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11
Q

An approach to idea generation in which one uses a set of questions to facilitate new ideas regarding something that already exists.

A

SCAMPER Technique

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12
Q

refers to replacing a part of your product,
concept or process with another to
achieve an even better outcome.

A

Substitute

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13
Q

explores the possibility to combine two
ideas into a single, more effective
solution.

A

Combine

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14
Q

analyses the possibilities to make the
process more flexible and focuses on
other similar incremental improvements to
the idea, process, or concept.

A

Adapt

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15
Q

looks at the problem or opportunity from a
bigger perspective and aims for
improving the overall results, not just the
idea.

A

Modify

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16
Q

focuses on finding ways to use the idea or
existing solution for another purpose and
analyzes the possible benefits if applied to
other parts of the product

A

Put to another use

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17
Q

examines the possible outcomes if one or
more parts of the concept were
eliminated.

A

Eliminate

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18
Q

focuses on reversing the order of
interchangeable elements of an idea

A

Reverse

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19
Q

Also known as reverse thinking, instead
of going with the rational route to solve
the problem, the exact opposite of the
idea is considered

A

Opposite Thinking

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20
Q

is the manifestation of creativity into
a usable product or service.

A

Innovation

21
Q

is any new idea, process, or product, or a change to an existing product or process that adds value to that existing product or service.

A

Innovation

22
Q

is the purposeful process
of opening up your mind to
new trains of thought that
branch out in all directions
from a stated purpose or
problem.

A

Ideation

23
Q

the generation of ideas in an environment
free of judgment or dissension with the goal
of creating solutions, is just one of dozens
of methods for coming up with new ideas.

A

Brainstorming

24
Q

2 Types of Thinking

A

Linear and Lateral

25
Q

sometimes called vertical thinking—involves
a logical, step-by-step process.

A

Linear Thinking

26
Q

free and open thinking in which established
patterns of logical thought are purposefully
ignored or even challenged.

A

Lateral Thinking

27
Q

it is a response to both changes within markets and changes from outside markets.

A

Innovation

28
Q

2 Core Elements of Innovation

A

Insights and Operations

29
Q

seeing the realistic truths and opportunities
that would tend to help solve a problem.

A

Insights

30
Q

the production process and how a business
would deliver its goods or services

A

Operations

31
Q

4 Types of Innovation

A

Incremental, Adjacent, Disruptive, Radical

32
Q

can also be called
continuous improvement. It is when a business improves a product or service from the specifications of its predecessor.

A

Incremental

33
Q

A type of innovation which refers to the use of existing functions in appealing to a new audience or in entering a new market with different groups of people.

A

Adjacent

34
Q

this is when a smaller company
(e.g. start-ups) tries to exploit
a competitor’s ignorance of
certain systems by introducing
new goods and services that
would shake up a certain
industry.

A

Disruptive

35
Q

this is an innovation that would have
tendencies to change our daily lives.
The products or services being
offered by this innovation are the
types to embed themselves in the life
of its users/consumers thus radically
being part of a society’s daily life

A

radical

36
Q

involves the
process of managing an organization’s
innovation procedure

A

Innovation Management

37
Q

It encompasses the decisions,
activities and practices of devising
and implementing an innovation
strategy

A

Innovation Management

38
Q

4 Steps in Innovation Management

A

Generating, Capturing, Evaluating, Prioritizing

39
Q

Step in innovation management which is Brainstorming and employee input to
uncover hidden concepts.

A

Generating

40
Q

Recording ideas in a way that is easily
shareable with key stakeholders

A

Capturing

41
Q

Discussing and criticizing innovative
ideas to see if they fit your needs.

A

Evaluating

42
Q

Deciding which innovative ideas will be
executed to maximize time and other
resources in your company.

A

Prioritizing

43
Q

Key Pillars of Innovation Management

A

Competency, Structure, Culture, Strategy

44
Q

are the things your
company does best internally, as well as
better than the competition

A

Competency

45
Q

refers to the systems and business
processes present within the organization.
Innovation control is essential, and the
structure is what makes it possible.

A

Structure

46
Q

will either magnify your success. The
right culture attracts and maintains
innovators, whereas the wrong culture turns
them away or severely detract from it.

A

Culture

47
Q

you can launch new
ideas with confidence and select the right
path forward from several options

A

Strategy

48
Q

Innovation Cycle Management

A

1) Ideation, 2) Identify Valuable and Viable Ideas, 3) Create Prototype and Product Tests, 4) Full Implementation