Power Point 2 Flashcards

1
Q

Behavioral

A
  • Focus on reinforcement
  • Good for technology based learning and teaching skills
  • Association of reinforce is key (grades, praise, honors)
  • Shaping
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2
Q

Cognitive

A
  • Focuses on development of knowledge structure and abstract problems
  • builds structures and concepts
  • movement from simple to complex
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3
Q

Experiential

A
  • focus on doing
  • the what and how
  • Authentic experience prompts thinking as problem arise
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4
Q

Social-cultural

A
  • knowledge is situated and collaborative
  • zone of proximal development
  • emphasizes ‘social’ construction of thought
  • heavy influence of language in thought development
  • teacher as facilitator- establishes opportunities to learn
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5
Q

4MAT teaching learning format

A
  • why
  • what
  • how
  • what if
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6
Q

Components of developing learning experience

A
  • obtain learner guidance- needs assessment
  • determine general goals
  • develop specific objectives
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7
Q

Components of developing a learning experience

A
  • design the learning experience

- evaluation

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8
Q

Purpose

A
  • objectives identify what the learner is expected to do. It should be a component of larger goal.
  • Clear objectives: guide the learner in study, help the teacher choose appropriate teaching methods or learning activities
  • direct the focus of the evaluation
  • identify performance gaps
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9
Q

Types of objectives

A
  • behavioral objectives
  • process objectives
  • outcome objectives
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10
Q

Outcome objectives

A
  • broad, programmatic goals
  • used by degree programs and accrediting bodies to ensure valid content
  • guides course content and learning experiences
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11
Q

Process Objectives

A
  • Problem posed inviting solution
  • May have more than one solution
  • Focus is the ‘thinking through’ of the problem, as opposed to the solution
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12
Q

Behavioral Objectives

A

-Used most extensively
-Allows you to begin with the end in mind
traditionally consists of 4 components

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13
Q

Components of behavioral objectives

A

A- Audience
B- Behavior
C-Condition
D-Degree

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