Post Modernism Flashcards
1
Q
What is modernism?
A
- was a cultural and artistic movement from the late 19th and early 20th centuries.
- the movement focused on individual expression and often felt fragmented,reflecting the fast paced, changing world.
2
Q
What is post modernism?
A
- a cultural, artistic and intellectual movement that began in the mid 20th century as a response to modernism
- this allowed individuals to look back at what had gone before and borrow, copy,appropriate and take inspiration from it
3
Q
Reality vs Simulation
A
- how the media representations that we’re engaging with feels more real than the reality that we’re engaging in with feels more real than the reality that we actually live in
- Reality is the actual world we live in, the people, places and events and things around us, it is what you can touch, experience directly
- simulation is something that imitates reality but it is not real its self.
4
Q
Blurring the boundaries
A
- media often blurs the line between reality and simulation
- for example reality TV isn’t fully real because its edited and sometimes scripted but it feels real to the audience, people create narratives about their lives on social media which we accept as real
5
Q
Simulacra (Baudrillard)
A
- copies of things that either don’t have an original or are so far removed from the original that the copy becomes its own thing
- simulacra are representations (images, signs, or symbol) that take on a life of their own , no longer tied to what they originally represented
- the meaning is lost or changed overtime, the meaning of the original fades and the copy creates its own meaning
6
Q
Examples of Simulacra
A
- Disney land creates a version of America that feels nostalgic and idealised but doesn’t represent real america.
- Social media filters - create perfect versions of people’s faces.
- The sims - players create virtual families and of jobs, relationship, intimate life
7
Q
Simulation (Baudrillard)
A
- something that imitates reality but isn’t real itself, its a copy,representation,or version of the real world created by media or technology
- if a simulation loses its reality then it becomes a simulacra
- attempts to replicate or imitate reality
8
Q
Examples of Simulation
A
- a video game that recreates life (The Sims)
- social media posts - showing a perfect holiday, when you start with a unfiltered image of yourself and then create a new you using filters
9
Q
Hyperreality (Baudrillard)
A
- explains how media creators make a world where representations feel more real or important than actual reality, the line between what is real and what is fake becomes blurred, we start living in a version of reality shaped by media
- it is constructed by simulation or simulacra
- happens when simulations become so convincing that we accept them as reality or even prefer them to reality
10
Q
Characteristics and examples of hyperreality
A
- the simulation feels more real than reality itself
- audiences engage with the simulation as if its authentic
- reality becomes less important than media representation
- Examples - Reality TV shows e.g. Love Island are edited and dramatised to create entertainment, hyperreal versions of the show become more fascinating than real world relationships
- Video games create immersive worlds that feel engaging
11
Q
The Loss of the real (Baudrillard)
A
- the ‘real’ refers to the world as it actually exists, unmediated authentic experiences and events
- media representations cause the loss of the real as they don’t show reality as it is, it edits and exaggerates or reshapes it
- Simulacra and Simulations replace the real world with constructed versions that we accept as the truth
- we lose touch with the original reality
12
Q
What is bricolage?
A
- how existing cultural or media elements are taken and combined in new creative ways to create something different
- reusing existing elements is about borrowing things that already exist - styles,symbols,ideas, and putting them together in fresh and unexpected ways
- often involves repurposing something for new context
- challenges original meanings when elements are used in a new way, their original meanings can be changed or questioned
13
Q
Examples of bricolage
A
- music amplying in hiphop when producers take beats, melodies, or vocals from older songs and mix them into new tracks
14
Q
What is intertextuality?
A
- recognises that no text exists in isolation, every text is connected to and influenced by other texts
- they contribute to the layers of meaning within a text, manifests by cross referencing, either directly or indirectly
15
Q
What is self reflexivity?
A
- when a piece of media like a film, TV show, advert, draws attention to its own construction, creation, or medium.
- the work reflects on itself, making the audience aware that they are watching something fictional or crafted rather than presenting a seamless reality
16
Q
Breaking the fourth wall (self reflexivity)
A
- when characters directly address the audience, acknowledging they are part of a fictional world
17
Q
Narrative techniques (self reflexivity)
A
- the plot or structure of the film highlights how it is made,
18
Q
What is a pastiche?
A
- refers to a creative work that imitates the style or character of the works of another producer, artist or period/era
19
Q
What is a parody?
A
- a form of humour or satire in which a work imitates the style or characteristics or another usually more serious work with the aim of ridiculing or mocking the original
- the familiar elements juxtaposed in a humorous way to create a new comedic interpretation
20
Q
What is narrative fragmentation?
A
- intentional, non linear or disjointed structure of a narrative
- the traditional chronological order of events is changed, and the story may be presented in a non linear manner which can involve the use of flashbacks or flash forwards
- disjointed narrative structures are said to mimic the uncertainties and relativism of post modernity in contemporary narratives and often won’t guarantee identifications with characters or the ‘happy ending’
- they often manage a play with multiple or heavily ironic, unfinished endings and provoke the audience to ask questions about the world in which we live and are not reinforcing dominant ideologies
21
Q
What is implosion?
A
- refers to the blending or collapsing of traditional boundaries between different genres, formats or media forms.
- it is a concept often associated with post modern media, where distinctions between reality and representation, high and low culture various media platforms are blurred
- TV,film,print are increasingly merged e.g. a tv show might interact with social media platforms which overlaps and creates a sense of ‘implosion’ where different media forms lose their clear boundaries.
- Genre and styles - where genres or cultural styles collide
- Celebrity culture and reality - celebrity culture and real life events implode, celebrities increasingly blur the line between personal life and public persona, making it harder for the audience to distinguish between what is real and what is performative.
22
Q
What is homage?
A
- a gesture or act that pays tribute to, and honours, the qualities, achievements, or influence of a person, work of art or cultural element
23
Q
What is mediation?
A
- the ways in which information, messages or content are filtered, interpreted and presented by media producers