Positive Effects Of Gaming Flashcards

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1
Q

Gentile

A

2000 Japanese children between 10-17 completed two questionnaires, each done twice after an interval of 3-4 months.
Rated how often in previous month they had played video games and how much they had done one of four positive behaviours.
Bi-directional model, gaming▶️behaviour and behaviour▶️gaming

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2
Q

Mellecker

A

Compared heart rate and calorie expenditure in children in different types of game.
39% more in seated bowling game
98% more in active bowling game
451% more in running game

(Compared to at rest)

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3
Q

Whitaker and Bushman

A

116 college students played violent/neutral/relaxing video games.
Those who played relaxing helped sharpen more pencils and reported more positive emotions

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