Positive Effects Of Gaming Flashcards
1
Q
Gentile
A
2000 Japanese children between 10-17 completed two questionnaires, each done twice after an interval of 3-4 months.
Rated how often in previous month they had played video games and how much they had done one of four positive behaviours.
Bi-directional model, gaming▶️behaviour and behaviour▶️gaming
2
Q
Mellecker
A
Compared heart rate and calorie expenditure in children in different types of game.
39% more in seated bowling game
98% more in active bowling game
451% more in running game
(Compared to at rest)
3
Q
Whitaker and Bushman
A
116 college students played violent/neutral/relaxing video games.
Those who played relaxing helped sharpen more pencils and reported more positive emotions