Player Ratings Flashcards
Acceleration (ACC)
How quickly a player gets to top speed. Key Position: HB, WR, DE, OLB, CB
Agility (AGI)
How quickly and tightly a player is able to cut. Key Position: HB, WR, CB
Awareness (AWR)
How smart a player is on the field; a good Awareness rating is great for CPU-controlled players. Key Position: All positions
Ball Carrier Vision (BCV)
How well a CPU-controlled player can find holes in the defense and use moves. Key Position: HB, WR, QB
Block Shedding (BSH)
How good a player is at getting off a block while trying to defending the run. Key Position: DE, DT, OLB
Break Tackle (BTK)
How well a ball carrier can break tackles against a defender. This plays against a defender’s Tackle rating. Key Position: QB, HB, FB, WR
Carry (CAR)
How well a ball carrier holds onto the ball; a higher number means a lower chance of a fumble. Key Position: HB, FB, QB, WR
Catch (CTH)
How well a receiver can catch and hold onto the ball; a higher number means fewer dropped passes. Key Position: WR, TE, HB
Catch in Traffic (CIT)
How well a receiver is able to catch and hold onto a ball in traffic. A higher number means a better chance of hanging onto the ball when being tackled by a defender. Key Position: TE, WR, HB
Elusiveness (ELU)
How good a player is at using elusive moves to get away from defenders. Elusiveness is more common in speed backs. Key Position: HB, WR, QB
Finesse Move (FMV)
How good a player rushing the QB is at using a finesse move to get off blocks. An example is a swim move. Key Position: DE, DT, OLB
Hit Power (POW)
How hard a defensive player can tackle a ball carrier. A higher number means more hit stick and fumble chances. Key Position: OLB, MLB, FS, SS
Impact Blocking (IBK)
How good a player is at making blocks in the open field. The higher the rating, the bigger the chance for a big block that can knock an opponent off his feet. These are more common in the special teams return game. Key Position: Offensive linemen, FB, TE
Injury (INJ)
How good a player is at staying healthy. The higher the rating, the less of a chance a player will get injured during the game and over the course of a season. Key Position: All Positions
Juke Move (JKM)
How well a player can use a fake step juke move to get away from defenders. The rating can affect the tightness of the move and the amount of ground covered when juking. Key Position: HB, WR, QB
Jumping (JMP)
How high a player can jump. Key Position: WR, TE, CB