Player Ratings Flashcards
Acceleration (ACC)
How quickly a player gets to top speed. Key Position: HB, WR, DE, OLB, CB
Agility (AGI)
How quickly and tightly a player is able to cut. Key Position: HB, WR, CB
Awareness (AWR)
How smart a player is on the field; a good Awareness rating is great for CPU-controlled players. Key Position: All positions
Ball Carrier Vision (BCV)
How well a CPU-controlled player can find holes in the defense and use moves. Key Position: HB, WR, QB
Block Shedding (BSH)
How good a player is at getting off a block while trying to defending the run. Key Position: DE, DT, OLB
Break Tackle (BTK)
How well a ball carrier can break tackles against a defender. This plays against a defender’s Tackle rating. Key Position: QB, HB, FB, WR
Carry (CAR)
How well a ball carrier holds onto the ball; a higher number means a lower chance of a fumble. Key Position: HB, FB, QB, WR
Catch (CTH)
How well a receiver can catch and hold onto the ball; a higher number means fewer dropped passes. Key Position: WR, TE, HB
Catch in Traffic (CIT)
How well a receiver is able to catch and hold onto a ball in traffic. A higher number means a better chance of hanging onto the ball when being tackled by a defender. Key Position: TE, WR, HB
Elusiveness (ELU)
How good a player is at using elusive moves to get away from defenders. Elusiveness is more common in speed backs. Key Position: HB, WR, QB
Finesse Move (FMV)
How good a player rushing the QB is at using a finesse move to get off blocks. An example is a swim move. Key Position: DE, DT, OLB
Hit Power (POW)
How hard a defensive player can tackle a ball carrier. A higher number means more hit stick and fumble chances. Key Position: OLB, MLB, FS, SS
Impact Blocking (IBK)
How good a player is at making blocks in the open field. The higher the rating, the bigger the chance for a big block that can knock an opponent off his feet. These are more common in the special teams return game. Key Position: Offensive linemen, FB, TE
Injury (INJ)
How good a player is at staying healthy. The higher the rating, the less of a chance a player will get injured during the game and over the course of a season. Key Position: All Positions
Juke Move (JKM)
How well a player can use a fake step juke move to get away from defenders. The rating can affect the tightness of the move and the amount of ground covered when juking. Key Position: HB, WR, QB
Jumping (JMP)
How high a player can jump. Key Position: WR, TE, CB
Kick Accuracy (KAC)
How accurate a player is when kicking a field goal, punting the ball, or kicking off. Key Position: K, P
Kick Power (KPW)
How far a player can kick a field goal, punt the ball, or kick off. Key Position: K, P
Man Coverage (MCV)
How well a player can stick with his receiver while he is running his route. The higher the number, the closer he will play his assignment. This rating goes up against a receiver’s Route Running rating. Key Position: CB, FS, SS
Overall (OVR)
This rating provides a great snapshot of a player’s attributes. Although you need to dig deeper to find out exactly what type of player you have, this will allow you to make quick decisions about whom to start. Key Position: All players
Pass Blocking (PBK)
How well an offensive lineman is at blocking a defender who is rushing the QB on a passing play. Key Position: Offensive line
Play Recognition (PRC)
How quickly a defensive player identifies what type of play the offense is running. A higher rating means less of a chance to be fooled on play action and the quicker the player will attack the line on run plays. Key Position: OLB, MLB, FS, SS
Power Move (PMV)
How good a player rushing the QB is at using a power-style move to get off blocks. An example is a bull rush move. Key Position: DE, DT, OLB
Press (PRS)
How good a defender is at lining up in front of a WR and not letting him off the line of scrimmage. The higher the number, the better the defender will be at playing bump-n-run coverage. This goes against a receiver’s Release rating. Key Position: CB, FS, SS
Pursuit (PUR)
How good a player is at taking proper angles to track down a ball carrier. Key Position: OLB, MLB, FS, SS
Release (RLS)
How good a receiver is at getting off of press coverage. The higher the rating, the better chance he has to beat press coverage. This matches up against a defender’s Press rating. Key Position: WR
Return (RET)
How good a player is at catching the ball on special teams. Key Position: KR, PR
Route Running (RTE)
How well a receiver can run sharp routes that can get him space from the defender. This will determine separation against a man-to-man defender based on the defender’s Man Coverage rating. Key Position: WR, TE, HB
Run Blocking (RBK)
How good an offensive lineman is at blocking a defender on a rushing play. Key Position: Offensive line, FB, TE
Spectacular Catch (SPC)
How well a receiver is able to go up and make jumping or unique catches. A higher number means a better chance of amazing catches over defenders.
Speed (SPD)
How fast a player runs. Key Position: All players except offensive linemen
Spin Move (SPM)
How well a ball carrier can use a spin style move to get away from defenders. The rating can affect the tightness of the spin radius. Key Position: HB, WR, QB
Stamina (STA)
This affects how long a player can stay in the game before becoming tired. The higher the rating, the more snaps a player will have before having to rest. Key Position: All positions
Stiff Arm (SFA)
How good a ball carrier is at using his free hand to ward off tacklers. Key Position: HB, WR, QB
Strength (STR)
How strong a player is and how well he can stand his ground or get pushed during a line battle. Key Position: Offensive and defensive lines
Tackle (TAK)
How well a defensive player can tackle a ball carrier. A higher number means a lower chance of broken tackles. Key Position: OLB, MLB, FS, SS
Throwing Accuracy (THA)
How accurate a QB is when throwing the ball. A higher number means more consistent throws downfield. Key Position: QB
Throwing Power (THP)
How fast and far a QB can throw the ball. A higher number means better downfield throws. Key Position: QB
Trucking (TRK)
How good a player is at using power moves to run over defenders. Trucking is more common in power backs. Key Position: HB, FB, QB
Zone Coverage (ZCV)
How well a player will track his receiver in zone coverage. The higher the number, the more he will be able to cover a play in his zone during a pass play. Key Position: OLB, MLB, CB, FS, SS