General Concepts Flashcards
A Gap
The gap in the offensive line between the center and the guards is the A gap. There is one to the right and one to the left. This is the fastest way to the QB since it’s right up the middle.
Audible/Audibling
The act of coming to the line and then changing your play. If you call something in the huddle and get to the line of scrimmage and realize the defense is doing something different than you expected, you want to call an audible. This will allow you to change your play to something you think will work better. You can set up to five audibles before the game to make sure you are ready for any situation.
Blitz
On offense, the defense may look to blitz you by bringing more defenders towards your QB than you can block. On defense, you blitz by rushing more players at the QB than your opponent can block. This leaves your coverage vulnerable, but you may force the offense into a bad decision or get a sack.
Block a Halfback
Blocking a halfback is done by putting a player behind the line into a blocking hot route. This will help if you sense a blitz coming at your offense and want him to stay in and block.
Blue Route
This is a “block-and-release” route, which tells your offensive player (whose route is blue) to help block before releasing out on his route for a pass.
The Box
The area on defense before the snap where the defensive line and LBs line up. Looking at “the box” can help you decide if the defense is defending a run and has “eight defenders in the box” or not.
Bunch Set
Three players stacked tightly together on one-half of the field makes a bunch set. A bunch is great for flooding certain areas of the field. An example is Ace Bunch.
Check Down
To dump off a short pass to the halfback or last option on a play, especially after seeing that your other options are covered.
Chew Clock
This new setting in the Play Call menu allows you to run off additional seconds on the clock in between snaps. This speeds up the end of a game when the score isn’t close.
Clicking onto a Player
This is the act of switching your player mid-play to control someone close to the action. “I clicked onto the WR and tried to make the catch.”
Concept
A specific set of routes that work together to beat a specific defense. For example, a mesh concept is having two crossing drag routes on a play.
Depth Chart
The area of the game where you can set your lineup. Access this by pressing the Pause menu and you can set which players play where.
Draw
This is a run play that makes believe the offense is passing. The QB drops back and the receivers start to run routes. Once the defense is fooled, the QB hands off to the RB, who looks for open running lanes.
Dropping a Lineman
Placing a defender on the line of scrimmage into a zone assignment. This is most common with a zone blitz play.
Empty Set
A common formation with an empty set is Shotgun Empty. The backfield is “empty” because there are five WRs in on the play.
Flat
The area of the field near the sideline in line with the line of scrimmage. The most common term is a “pass to the flat,” which means a short pass to the HB who is running towards the sideline from out of the backfield.
Flood
When you send more receivers into a certain area of the field than the opponent has coverage. One example is Four Verticals against a Cover 3 defense. You have four receivers downfield and the opponent only has three defenders deep
Formation
The formation is how players line up before the snap of the football. There are offensive formations and defensive formations. Singleback and Shotgun are offensive formations, for example.