Pervasive Computing Flashcards
Pervasive Computing
Moving the computer away from the desktop and towards something that is all around us
Computer Supported Cooperative work (CSCW)
refers to technologies which allow groups to work together to achieve goals
Mobile devices
- Smartphone
- Wearable technology
- E-Money
- tangible media
- Personal Robotics
- Virtual Pets
Smartphone
uses:
- play audio
- Internet access
Global Positioning system (GPS)
navigation system that enables a receiver to determine its precise location
wearable computing
refers to computers and computing technology that are worn on the body
E-Money
the transfer of funds electronically rather than by handing over physical coins and notes
Tangible media
Phicon
‘physical icon’
physical representation of digital data in the same way that an icon on a computer screen represents a file
personal robotics
refers to robotic companions that people socialize with
Visual pets
Virtual pet is an artificial companion
CSCW
- Video conferencing
- Messaging
- Interactive whiteboards
- wiki’s
- MMOGs
- Blogs & podcasts
Video conferencing
Simultaneous communication between two or more parties where they both see and hear each other
Messaging
instant messaging
- synchronous communication
Interactive whiteboard
combination of whiteboard and desktop computer
wiki’s
web page that anyone can edit
MMOGs
massively multiplayer online game
Virtual world
computer-based environment where users avatars can interact
Blog
Online diary
- combo of web and log
Podact
audio broadcast over the internet
Electronic retailing ( e-tailing)
sale of products & services through electronic store fronts
Cybermall
single website that offers many products and services at one internet location
advantages of mobile commerce
- Global reach
- reduce cost
- Speed the flow of goods & information
- increased accuracy
- improve customer service