Perusall Definitions Flashcards

1
Q

engineering design process

A

a systematic, iterative approach to solving problems and creating functional products or systems. It involves defining a problem, brainstorming ideas, designing, testing, and refining solutions to meet specific needs or constraints effectively

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2
Q

iterative

A

repeating a process multiple times, with each repetition building on the previous one to improve or refine the outcome. In engineering, it involves cycles of testing, feedback, and adjustments until the desired solution or result is achieved

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3
Q

problem statement

A

serves to define the problem and guide the process. It identifies the gap, need, goals, and constraints, providing a foundation for the design process.

Current State: What exists now (e.g., “The bridge struggles to support current traffic and has structural wear.”)
Desired State (Want): What is hoped for (e.g., “A durable, efficient bridge to handle future demands.”)
Gap: What’s preventing achievement (e.g., “Outdated design and material limits necessitate redesign or replacement.”)

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4
Q

project requirements

A

The specific criteria, functions, objectives, and constraints that the solution must meet.

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5
Q

conceptual design alternatives

A

Different potential solutions or ideas proposed during the early stages of design. These are broad, high-level concepts meant to explore various approaches before selecting the best one to develop further.

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6
Q

design space

A

The range of possible solutions or approaches within which the design process operates, defined by the problem, constraints, and requirements. It encompasses all feasible options for solving the problem.

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7
Q

functions

A

The intended purpose or role of a product, system, or component, describing what it is supposed to do. Described using verbs

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8
Q

objectives

A

The desired outcomes or goals of a design, often expressed in measurable terms (e.g., maximizing efficiency, minimizing cost, or improving safety)

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9
Q

constraints

A

The limitations or restrictions that must be adhered to in the design process, such as physical, financial, environmental, or regulatory factors (e.g., a maximum budget or a specific material requirement). – use words “must” or “shall”

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10
Q

client statement

A

A description of the problem or need provided by the client, often written in their own words. It serves as the starting point for defining the project goals and requirements.

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11
Q

means

A

The tools, methods, or processes used to achieve a desired outcome in the design process. For example, specific materials, technologies, or techniques employed to address a problem

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12
Q

scoping

A

The process of defining the boundaries and focus of a project. It involves determining the problem’s scale, identifying key requirements, and prioritizing tasks to ensure the project stays manageable and aligned with goals

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13
Q

design brief

A

A document summarizing the design project’s objectives, scope, constraints, and key requirements. It provides a clear framework for guiding the design process and ensuring alignment between the client and the design team

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14
Q

solution driven

A

An approach where the focus is on quickly generating or implementing specific solutions, sometimes without fully exploring the broader problem or alternative possibilities

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15
Q

solution independent

A

An approach that focuses on thoroughly understanding the problem and its requirements before committing to specific solutions. It encourages exploring various options without being biased toward any particular outcome initially

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16
Q

stakeholder

A

Any person, group, or organization that has an interest in or is affected by the outcome of a project. In APS111, this does not include the user or client.

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17
Q

stakeholder interest

A

The specific concerns, needs, or objectives of a stakeholder regarding a project.

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18
Q

scope creep

A

The gradual expansion of a project’s scope beyond its original objectives, often due to unplanned additions, changes, or unclear requirements. It can lead to increased costs, delays, and challenges in meeting the original goals.

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19
Q

users

A

The individuals or groups who will directly interact with or benefit from the product, system, or solution being designed

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20
Q

operators

A

The people responsible for running, controlling, or maintaining a system, device, or facility

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21
Q

benchmarking

A

The process of comparing a product, system, or performance metric against established standards, industry best practices, or competitors to identify areas for improvement and set goals

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22
Q

client

A

The individual, organization, or entity that commissions the project or design work. The client defines the needs and requirements and typically provides funding or resources for the project.

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23
Q

service environment

A

The actual physical or operational conditions in which a product, system, or structure will function. This includes factors like temperature, humidity, vibration, load, chemical exposure, or other external influences that impact its performance and durability.

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24
Q

virtual environment

A

A computer-generated simulation or digital space used for testing, modeling, or visualizing a design without needing a physical prototype

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25
Q

blue sky thinking

A

A creative brainstorming approach where there are no limits, restrictions, or preconceptions. The goal is to generate innovative, out-of-the-box ideas without immediately considering feasibility or constraints

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26
Q

bias

A

Any inclination or tendency that can skew decision-making or analysis in a particular direction. In engineering, bias can manifest in data interpretation, design choices, or problem-solving due to personal preferences, assumptions, or external influences

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27
Q

purpose

A

The primary goal or intended function of a product, system, or project. It defines what the design is meant to achieve or the problem it is solving

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28
Q

metrics

A

Quantifiable measures used to evaluate the performance, quality, or success of a design or process. For example, efficiency, strength, durability, or cost can all be metrics in an engineering project

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29
Q

frame of reference

A

A set of criteria, assumptions, or perspectives used to analyze or interpret a situation, problem, or solution. It helps establish context and guides decision-making in design and problem-solving

30
Q

means analysis

A

A process of identifying and evaluating the tools, methods, or resources (the “means”) available to achieve a specific function or solve a problem. It focuses on how a goal can be accomplished using practical solutions

31
Q

functional basis

A

A systematic approach to describing a system’s functions in a standardized way, often breaking them down into fundamental components like energy, material, and signal transformations

32
Q

primary functions

A

The essential tasks or purposes that a product, system, or design must fulfill to meet its goals

33
Q

brainstorming

A

A creative problem-solving method where individuals or teams generate a wide range of ideas or solutions

34
Q

5 whys

A

A root cause analysis technique where you ask “why” repeatedly (typically five times) to drill down to the underlying cause of a problem. This helps uncover fundamental issues rather than just addressing symptoms

35
Q

secondary functions

A

Additional, non-essential tasks that a product or system performs, often as byproducts of the primary function. For example, a bridge may also serve as a landmark or provide shelter underneath, but these are secondary to its main purpose

36
Q

black box method

A

A problem-solving and functional analysis approach where the system is viewed as a “black box,” focusing on its inputs and outputs without considering the internal workings. This helps clarify what the system must achieve before diving into how it will be accomplished. (mass, energy available, information)

37
Q

structural decomposition

A

The process of breaking down a complex system or structure into smaller, more manageable components or sub-systems. This helps in understanding the physical parts and their relationships, simplifying the design, analysis, or manufacturing process.

38
Q

functional decomposition

A

The process of breaking down a complex system or function into smaller, more specific sub-functions or tasks. It focuses on understanding the various functions that the system must perform and organizing them hierarchically to ensure clarity and efficiency in design.

39
Q

Tuckman team model

A

A model that describes the stages of team development, often used to understand group dynamics and improve team performance. The stages are:

Forming: Team members get acquainted and understand their roles.
Storming: Conflicts arise as team members challenge each other and the project.
Norming: The team begins to work more cohesively, resolving conflicts and establishing norms.
Performing: The team works effectively and efficiently towards the goal.
Adjourning: The team disbands after the project is completed.

40
Q

pseudo team

A

A group of individuals who are working together, but lack a true sense of collaboration, shared goals, or mutual accountability. This can lead to inefficiency or poor outcomes since the group is not functioning as a cohesive team.

41
Q

objective tree

A

A hierarchical diagram used to break down and organize the objectives or goals of a project or design. The tree structure starts with the overarching goal at the top and branches out to represent sub-goals or more specific objectives, helping to clarify priorities and align actions

42
Q

how-why tree

A

A decision-making or problem-solving tool that links “how” questions (methods or ways to achieve goals) and “why” questions (reasons or justifications for those methods). It helps to explore different solutions and their rationales in a structured way, ensuring thorough analysis and understanding

43
Q

prototype

A

A preliminary model or early version of a product, system, or component that is built to test concepts, functionality, or design ideas. Prototypes help engineers evaluate performance, identify design flaws, and refine the solution before final production

44
Q

pairwise comparison

A

A method of evaluating and prioritizing options or criteria by comparing them in pairs. Each option is compared with others based on specific attributes, helping to rank or select the most suitable solution by systematically analyzing each combination. This is often used in decision matrices or multicriteria decision analysis. We used this to rank how important our objectives are.

45
Q

performance analysis

A

The process of evaluating how well a system, product, or component performs against predefined criteria or benchmarks.

46
Q

reverse engineering

A

The process of deconstructing a product or system to understand its design, components, and functionality.

47
Q

value-free language

A

Language that is neutral and objective, without expressing any personal opinions, biases, or judgments

48
Q

implied meaning

A

The underlying or suggested meaning that is not explicitly stated but can be inferred from context, tone, or the way something is presented

49
Q

value-laden language

A

Language that reflects personal values, biases, or judgments

50
Q

explicit meaning

A

The clear, direct, and unambiguous meaning of a statement or expression, with no need for interpretation

51
Q

closed-ended problems

A

Problems that have a clear, specific solution, typically with defined parameters and constraints. These problems can be solved using established methods, formulas, or procedures.

52
Q

open-ended problems

A

Problems that do not have a single, clear solution and may require creative or exploratory approaches. These problems often involve uncertainty or complexity, requiring engineers to generate multiple possible solutions and consider various factor

53
Q

scope

A

The boundaries or extent of a project, problem, or system. In engineering, scope defines what is included and excluded from the project, detailing objectives, requirements, deliverables, constraints, and assumptions. It helps to set expectations and ensures the project remains focused and manageable

54
Q

morphological charts

A

A tool used in the engineering design process to explore and organize various solutions to a problem. A morphological chart lists all possible functions and their corresponding design alternatives, helping to systematically explore different combinations of features and components for innovative solutions.

55
Q

idea generation

A

The process of brainstorming and creating a variety of potential solutions, concepts, or ideas to address a specific engineering problem or challenge

56
Q

lateral thinking

A

A problem-solving technique that encourages thinking outside traditional or linear approaches.

57
Q

reversal method

A

A creative problem-solving technique where you reverse the usual approach or assumptions about a problem to explore new solutions. For example, instead of asking, “How can we make this system more efficient?” you might ask, “How can we make this system less efficient?”

58
Q

random stimulation

A

A technique used to stimulate creative thinking by introducing random, unrelated elements into the problem-solving process. This could involve using random words, images, or concepts to inspire new ways of thinking about the problem and generating unconventional solutions.

59
Q

magic solutions

A

A term that refers to highly innovative, sometimes seemingly “magical,” solutions to complex problems. These solutions are often the result of lateral thinking, creative insight, or breakthroughs that drastically simplify or improve a design or process.

60
Q

TRIZ

A

TRIZ (Theory of Inventive Problem Solving) is a method for solving engineering problems by identifying and resolving contradictions through innovative solutions.

61
Q

RACI matrix

A

A tool used for defining roles and responsibilities in a project. It stands for Responsible (who does the task), Accountable (who ensures the task is done), Consulted (who provides input or expertise), and Informed (who needs to be kept updated).

62
Q

time blocking

A

A time management technique where specific blocks of time are allocated for focused work on particular tasks or activities.

63
Q

war room

A

A physical or virtual space where teams can gather to collaborate intensively on a project, typically for solving critical problems or making urgent decisions.

64
Q

out-loud editing

A

A technique used in writing or problem-solving where someone reads a document or solution aloud to identify issues, gaps, or areas for improvement.

65
Q

team charter

A

document that outlines the purpose, goals, roles, responsibilities, and operating procedures for a project team.

66
Q

multi-voting

A

A group decision-making technique where team members are given multiple votes to prioritize or select options from a list. The most popular choices are identified by tallying the votes, helping to narrow down a large set of options to a few key ones.

67
Q

graphical decision chart

A

A visual tool used to compare multiple options or solutions based on various criteria. It presents the alternatives and their ratings or rankings visually, making it easier to evaluate trade-offs and make informed decisions

68
Q

datum

A

A reference point or baseline used for measurements or design. In engineering, it provides a consistent starting point for locating features, ensuring accuracy and precision in manufacturing, construction, or other technical processes

69
Q

weighted decision matrix method

A

A decision-making tool used to evaluate and compare multiple options based on a set of weighted criteria. Each criterion is assigned a weight according to its importance, and each option is scored; the total score helps determine the best choice.

70
Q

pugh method

A

A decision-making technique used to compare multiple design alternatives against a baseline. It uses a scoring system to evaluate how each alternative performs relative to a set of criteria, allowing teams to select the best option by identifying strengths and weaknesses

71
Q

style guide

A

set of standards and guidelines that define the format, structure, and language conventions for documents, designs, or code