Lecture Definitions Flashcards

Based on their 100 key words to get started, not including the words/methods already used in perusall

1
Q

want

A

The desired outcome or goal that stakeholders hope to achieve

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1
Q

need

A

The essential requirements or constraints necessary to address the problem effectively

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2
Q

gap

A

The difference between the current state and the desired state (want), considering existing needs and limitations

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3
Q

design process

A

A systematic approach to solving problems through iterative steps like defining problems, ideating, prototyping, and testing

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4
Q

universal design

A

Designing products, systems, or environments to be usable by all people without the need for adaptation

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5
Q

human-centered design

A

Design that focuses on the needs, preferences, and limitations of users

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6
Q

broader considerations

A

Contextual factors beyond technical aspects, such as social, environmental, and economic impacts

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7
Q

living things environment

A

The natural ecosystems and organisms affected by the design

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8
Q

physical environment

A

The built and natural surroundings where the design will exist

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9
Q

stakeholder impact

A

How the design affects individuals or groups with an interest in the project

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10
Q

stakeholder influence

A

The power stakeholders have to affect the project’s direction or success

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11
Q

stakeholder analysis

A

Identifying and evaluating the interests, influence, and needs of stakeholders

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12
Q

social impact

A

The effect of a design on societal systems and relationships

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13
Q

detailed requirements

A

Specific, measurable criteria that the design must meet

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14
Q

functional basis

A

The core functions the design must perform

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15
Q

goal

A

The ultimate objective of the design project

16
Q

limit

A

Constraints or boundaries within which the design must operate

17
Q

statement-explanation-evidence

A

A communication structure where claims are supported by reasoning and proof

18
Q

multimodal

A

Using multiple formats (e.g., text, visuals, audio) to present information

19
Q

CRAAP

A

Currency, Relevance, Authority, Accuracy, Purpose - A framework for evaluating the reliability of information

20
Q

Conceptual Design Specification

A

A high-level document outlining the objectives and broad requirements of a design

21
Q

Biological analogy

A

Drawing inspiration from biological systems or processes for design solutions

22
Q

Technical analogy

A

Using similar engineering solutions as inspiration for a new design

23
Q

Industrial analogy

A

Applying strategies or designs from other industries to solve a problem.

24
free brainstorming
Generating ideas without restrictions or structure
25
structured brainstorming
A more organized approach to ideation, often with rules or prompts
26
brainwriting
Participants write down ideas individually before sharing them with the group
27
idea selection
The process of evaluating and choosing the most promising ideas
28
persuasive engineering argument
Presenting technical solutions with logical reasoning and evidence to convince stakeholders