Lecture Definitions Flashcards

Based on their 100 key words to get started, not including the words/methods already used in perusall

1
Q

want

A

The desired outcome or goal that stakeholders hope to achieve

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1
Q

need

A

The essential requirements or constraints necessary to address the problem effectively

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2
Q

gap

A

The difference between the current state and the desired state (want), considering existing needs and limitations

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3
Q

design process

A

A systematic approach to solving problems through iterative steps like defining problems, ideating, prototyping, and testing

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4
Q

universal design

A

Designing products, systems, or environments to be usable by all people without the need for adaptation

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5
Q

human-centered design

A

Design that focuses on the needs, preferences, and limitations of users

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6
Q

broader considerations

A

Contextual factors beyond technical aspects, such as social, environmental, and economic impacts

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7
Q

living things environment

A

The natural ecosystems and organisms affected by the design

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8
Q

physical environment

A

The built and natural surroundings where the design will exist

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9
Q

stakeholder impact

A

How the design affects individuals or groups with an interest in the project

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10
Q

stakeholder influence

A

The power stakeholders have to affect the project’s direction or success

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11
Q

stakeholder analysis

A

Identifying and evaluating the interests, influence, and needs of stakeholders

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12
Q

social impact

A

The effect of a design on societal systems and relationships

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13
Q

detailed requirements

A

Specific, measurable criteria that the design must meet

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14
Q

functional basis

A

The core functions the design must perform

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15
Q

goal

A

The ultimate objective of the design project

16
Q

limit

A

Constraints or boundaries within which the design must operate

17
Q

statement-explanation-evidence

A

A communication structure where claims are supported by reasoning and proof

18
Q

multimodal

A

Using multiple formats (e.g., text, visuals, audio) to present information

19
Q

CRAAP

A

Currency, Relevance, Authority, Accuracy, Purpose - A framework for evaluating the reliability of information

20
Q

Conceptual Design Specification

A

A high-level document outlining the objectives and broad requirements of a design

21
Q

Biological analogy

A

Drawing inspiration from biological systems or processes for design solutions

22
Q

Technical analogy

A

Using similar engineering solutions as inspiration for a new design

23
Q

Industrial analogy

A

Applying strategies or designs from other industries to solve a problem.

24
Q

free brainstorming

A

Generating ideas without restrictions or structure

25
Q

structured brainstorming

A

A more organized approach to ideation, often with rules or prompts

26
Q

brainwriting

A

Participants write down ideas individually before sharing them with the group

27
Q

idea selection

A

The process of evaluating and choosing the most promising ideas

28
Q

persuasive engineering argument

A

Presenting technical solutions with logical reasoning and evidence to convince stakeholders