Persuassion, Information and entertainment Flashcards

1
Q

Getting us to believe or feel about something

A

its about changes, but not really conversation

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2
Q

not just informing

A

you cant just give people info and expect them to think differently

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3
Q

Conscious/ deliberative

A

presented with arguments, we consider them then make a rational and reasonable conclusion based on the info

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4
Q

non conscious

A

being persuaded by anything other than rational arguments or info. usually persuaded by this

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5
Q

percieved realism

A

we enjoy things more if we see things that are likely to happen

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6
Q

transportation

A

being carried away into a narrative. the story is something that is real, even if its not

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7
Q

affective disposition theory

A

the more likely we identify with the character the more engaged we are

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8
Q

affective conditioning

A

pavlov’s dog example. for humans= upbeat music, pictures of cute things

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9
Q

misattribution

A

attribute the source of the feeling to something else

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10
Q

Garst (2000)

A

high quality speech are likely to be persuaded regardless of if its fiction or fact
low quality speech are likely to persuade when fiction but not when fact

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11
Q

Product placement

A

companies pay to have their products pictured or featured in entertainment media content

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12
Q

realism

A

providing info provides a sense of realism

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13
Q

novelty

A

attention. looks for things the stand out

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14
Q

Enjoyment

A

too preachy
less viewing pleasure
mostly by non-fans

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15
Q

entertainment media vs educational media

A

education part of a documetary as unbelievable (skeptical)

shows like ER are realistic

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