Permutations Flashcards

1
Q

What is game design novelty?

A

Game design novelty refers to the introduction of new and unique elements in games that enhance player experience.

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2
Q

True or False: Increasing permutations of unique situations can lead to higher game novelty.

A

True

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3
Q

Fill in the blank: The concept of increasing permutations of unique situations in game design is primarily aimed at reducing _______.

A

player boredom, lack of stimulation that matters

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4
Q

What role do unique situations play in game design?

A

Unique situations create diverse challenges and experiences that keep players interested.

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5
Q

Multiple Choice: Which of the following is NOT a benefit of increasing permutations in game design? A) Enhanced replayability B) Increased complexity C) Diminished player interest

A

C) Diminished player interest

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6
Q

What is an example of a unique situation in a game?

A

A scenario where players must collaborate to solve a puzzle while facing a time limit.

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7
Q

True or False: Novelty in game design is solely dependent on graphics and sound.

A

False

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8
Q

What does ‘permutation’ refer to in the context of game design?

A

Permutation refers to the different arrangements or combinations of game elements that can create new experiences.

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9
Q

Short Answer: How can developers measure the novelty of a game?

A
  • Frequency of new permutations during playthrough (break into chunks)
  • Player feedback on impactful/memorable situations
  • Player feedback on variety
  • Engagement metrics
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10
Q

Fill in the blank: Increasing permutations can lead to a _______ in player satisfaction.

A

rise

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11
Q

What is a potential downside of excessive permutations in game design?

A

Increased devtime, and player confusion/overwhelm if too frequent. Familiarity matters too

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12
Q

Multiple Choice: Which game genre often utilizes unique situations to enhance novelty? A) Puzzle B) Simulation C) Both A and B

A

C) Both A and B

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13
Q

True or False: The novelty of a game can diminish over time as players become familiar with the mechanics.

A

True

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14
Q

What strategy can be used to maintain novelty in a game over time?

A
  • Higher permutations
  • Very different situations
  • Emotion inducing situations
  • Content updates utilizing above
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15
Q

Fill in the blank: Players often seek _______ in games to keep their experience fresh and exciting.

A

variety

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16
Q

What is the relationship between dev creativity and novelty?

A

Creating more impactful and different permutations

17
Q

Multiple Choice: Which of the following is a method to create unique situations in games? A) Random events B) Fixed storylines C) Limited character choices

A

A) Random events

18
Q

True or False: Game mechanics have no impact on the novelty of unique situations.

19
Q

What is the significance of player choices in creating unique situations?

A

Each non-forced situation needs player choice to happen. Like in adventure games where players always have multiple options.

So if players explore more choices, theyll see more possible situations. What counts in games isnt permutations, but Experienced permutations by player.

Any permutation player doesnt see is missed.

Dev hack: motivate players to try out all different options, so they dont get stuck spamming one

20
Q

Short Answer: How do developers balance novelty and familiarity in game design?

A

Developers introduce new elements while retaining core mechanics that players recognize and enjoy.

21
Q

Fill in the blank: The success of a game often relies on its ability to provide _______ experiences.

22
Q

What is the impact of narrative on game design novelty?

A
  • Can add background spiceyness/stakes to a situation
  • Can motivate player to interact or make a choice
  • Works as excuse to create highly unique story situations, which is good for permutations
23
Q

Multiple Choice: Which factor is least likely to contribute to game novelty? A) Player feedback B) Static gameplay C) Innovative mechanics

A

B) Static gameplay

24
Q

True or False: Increasing permutations can lead to a more complex game that is harder to learn.