Definitions Flashcards

1
Q

Game idea =

A

A games design in general, regardless of depth, like concept or fully designed

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2
Q

Unique selling point (USP) =

A

Unique factor that sets game apart in a good way, separating it from competitors.
Literally a uniqueness selling point

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3
Q

Game feature =

A

Any piece of content in a game (VERIFY)

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4
Q

Game mechanic =

A

Feature that has to do with gameplay (VERIFY)

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5
Q

Game system =

A

Feature that runs in background enabling gameplay. Literally a system (VERIFY)

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6
Q

Game loop =

A

Generalized loop of actions player repeatedly goes through.
Theoretical state machine detailing everything player does

When making a game loop, you could technically consider both game and real life activities to get a proper picture of what player really does, step by step

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7
Q

Game activity =

A

Any activity player can do in a game. Theres varying size levels, like activities and micro-activities.

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8
Q

Character mechanic =

A

Game mechanic related to player character (eg. Health increase).
Typically affects feelings of power/fantasy

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9
Q

Player mechanic =

A

Game mechanic related to player, like skill or actions (eg. Minecraft crafting, movement controls).
Typically affects feelings of mastery/self-expression

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10
Q

Input mechanic =

A

Game mechanic requiring player input

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11
Q

Asset tracker =

A

List of all assets used in a game, to track assets during development. Extremely useful in big projects

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12
Q

Game design document =

A

Any document related to game design, like feature document, art bible, etc.

Not to be confused with General design document

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