PATH TRACING Flashcards

1
Q

What sort of shadows does the whittard algorithm make

A

Very crisp and well defined edged shadows

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

What are the properties of shadows in real life

A

Umbra - dark area in the middle
Penumbra - edge which is less well defined
no crisp edges

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Why is the penumbra created

A

Because in the real world, light is not a point but an area
An area light will mean some light gets through but some isn’t (around the edge of an object)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

What is the Monte Carlo technique

A

Using a statistical rather than an analytical or brute force approach
Eg estimating how many rays from a source will get blocked by an object by just testing with a small number to find a ratio
We can approximate an area of a shape by placing it in a known area and firing dots and calculating how many land on the shape and how many do not

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

How is path tracing different to ray tracing

A

We are only interested in one possible path for the primary ray each time

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

How do we carry out path tracing

A

We just pick a random ray coming from the viewpoint and follow it to a point on the chosen surface and then follow the rebound ray
We are only interested in one path for the primary ray to the surface
We rely on the fact that we are shooting enough primary rays off so we will eventually get an accurate picture
We have to fire a LOT of primary rays
This means we are sampling uniformly and randomly in the hemisphere created around the surface normal of the chosen surface

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

What is the unit for rays sent into the scene for path tracing

A

Samples per pixel (SPP)
Insufficient SPP will result in noisy and innacurate scenes
Increasing SPP increase the time needed to render - computationally expensive

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

What is caustics

A

light patterns formed when rays of light are reflected or refracted by a curved surface
swimming pool/glass of water

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

what is Fluorescence and Phosphorescence

A

emission of light by a substance after it absorbs photons
Fluorescence is the immediate emission of light upon absorption of photons
Phosphorescence involves delayed emission, with the release of light occurring after a delay

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

What is doppler effects

A

refers to the change in frequency or wavelength of a wave in relation to an observer moving relative to its source
A redshift occurs when the light source is moving away from the observer
Blueshift occurs when it is moving towards the observer
Commonly observed in astronomy to study the motion of celestial objects

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

What is participating media

A

materials that interact with and scatter light as it passes through them
Commonly seen in effects like fog, smoke, or underwater scenes in visual arts

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

What are the visual effect naturally created by pathtracing

A

soft shadows, depth of field, motion blur, caustics, ambient occlusion, indirect lighting

How well did you know this?
1
Not at all
2
3
4
5
Perfectly