COLOURS (W3) Flashcards

1
Q

What do prisms and diffraction grating do

A

Splits a white light source into the colour light spectrum

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2
Q

How do we get a color signal

A

Illumination x Reflectance = Colour signal

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3
Q

3 cones in our eyes

A

They are light receptors
Called S, M, L
All light has a value for each 3 cone type
A response for a cone can be computed as an integral over all wavelengths multiplied by the cone response

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4
Q

3 primary colours

A

RGB

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5
Q

What is Additive light

A

Coloured light are called additive when they sum up - white in the centre
Intensity is added in the graph

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6
Q

What is Subtractive light

A

Like ink or paint
Have black in the middle
Eg red+yellow=orange
Intensity is subtracted in the graph

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7
Q

Issue with Additive light

A

If we have values in the S cone, our light graph overlaps so we will also have unwanted values in the M and L cone
SML cones are always related in a ratio
Note that negative values are not physical

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8
Q

What is Intensity

A

unit = candela per square metre
Defines the absolute brightness
Governed by the area of the curve
So as intensity increases, so does the amount of wavelength

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9
Q

What is Hue

A

The predominant wavelength that defines the colour
Essentially the mean of the graph

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10
Q

What is saturation (chroma)

A

The variance from the mean defines the saturation
low saturation = closer to white

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11
Q

Interrelation of Intensity, Hue and chroma

A

They cannot be changed independently
Downwards cone model:
Hue is the circumference
Chroma is the radius from centre
Intensity is the height going upwards (how far from black centre)

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12
Q

Standard Colour Space (CIE XYZ)

A

We have a test light and 3 RGB primary lights
We point all lights at a white screen and adjust the singular RGB lights until they match the test light
In turn we have the correct RGB value for each light
These can be converted to any other light due to their linearality
Some light cannot be defined by RGB if they give negative values

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13
Q

Tristimulus Values

A

Resulting values for R,G,B

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14
Q

Solving a negative RGB value

A

If we have a negative R value, we remove it and add to the G and B values to compensate

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15
Q

Relationship between x and X, y and Y

A

x = X / X+Y+Z
y = Y / X+Y+Z

Where x,y are the axis in the 2D chromaticity diagrams
and X,Y,Z and the axis in the 3D complex chromaticity diagram

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16
Q

Using matrices

A

We can use matrices to convert between XYZ in the chromaticity diagram and RGB values

17
Q

Other colour spaces

A

All show up as triangles in the chromaticity diagram because we can only add lights and there are no negative lights

18
Q

Problem with using the logarithmic for modelling light

A

Gets crazy exponential around 0
Use gamma2.2 instead

19
Q

What is Metamer

A

When 2 different tristimulus values result in the same perceived colour

20
Q

What is colour gamut

A

The colour pallet that a device has/uses

21
Q

What is gamma encoding

A

A method of encoding brightness