Part 4- Skill acquisition Flashcards
sub-routines
components of a skill
e.g. hop, skip and jump
motor programmes
moement pattern of a skill
proactive transfer
influence on one skill to another skill yet to be performed
retroactive transfer
new skills learnt influence the effect the performance of a perviously learnt skill
positive transfer
learning from one skill helps the learning of another
negative transfer
learning from one skill hinders the learning of another
bilateral transfer
the transfer from learning from one limb to another
how to optimise positive transfer
- transferable elements highlighted
- practice should replicate real game situations
- explanation on how practice will develop another skill
ways to limit negative transfer
- teach movement pattern to avoid confusion
- build the skill up to allow fluidity
- clear demonstrations
fine skills
example
intricate movements, small muscle groups involving lots of hand eye co-ordination
darts, snooker
gross skills
example
large muscle movements, not very precise
rugby tackle, shotput
open skills
example
affected by environments, adapations are needed
pass in football
closed skills
example
not affected by environment, follow a set pattern
free throw in basketball, penalty in football
discrete skills
example
clear begininng and end, can be repeated
penalty in football, shot in netball
serial skills
example
several discrete elements to make up a movement
high jump, lay up in basketball
continuous skills
example
no obvious beginning or end, repeated action
swimming, cycling, running
simple skills
eample
straight forward, little judgment/descions, taught in whole
walking, sprint start in swimming
complex skills
example
many descions made, taught in stages
sailing, high jump, floor routine