Part 4- Skill acquisition Flashcards

1
Q

sub-routines

A

components of a skill

e.g. hop, skip and jump

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2
Q

motor programmes

A

moement pattern of a skill

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3
Q

proactive transfer

A

influence on one skill to another skill yet to be performed

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4
Q

retroactive transfer

A

new skills learnt influence the effect the performance of a perviously learnt skill

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5
Q

positive transfer

A

learning from one skill helps the learning of another

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6
Q

negative transfer

A

learning from one skill hinders the learning of another

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7
Q

bilateral transfer

A

the transfer from learning from one limb to another

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8
Q

how to optimise positive transfer

A
  • transferable elements highlighted
  • practice should replicate real game situations
  • explanation on how practice will develop another skill
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9
Q

ways to limit negative transfer

A
  • teach movement pattern to avoid confusion
  • build the skill up to allow fluidity
  • clear demonstrations
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10
Q

fine skills

example

A

intricate movements, small muscle groups involving lots of hand eye co-ordination

darts, snooker

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11
Q

gross skills

example

A

large muscle movements, not very precise

rugby tackle, shotput

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12
Q

open skills

example

A

affected by environments, adapations are needed

pass in football

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13
Q

closed skills

example

A

not affected by environment, follow a set pattern

free throw in basketball, penalty in football

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14
Q

discrete skills

example

A

clear begininng and end, can be repeated

penalty in football, shot in netball

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15
Q

serial skills

example

A

several discrete elements to make up a movement

high jump, lay up in basketball

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16
Q

continuous skills

example

A

no obvious beginning or end, repeated action

swimming, cycling, running

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17
Q

simple skills

eample

A

straight forward, little judgment/descions, taught in whole

walking, sprint start in swimming

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18
Q

complex skills

example

A

many descions made, taught in stages

sailing, high jump, floor routine

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19
Q

low organisational skill

example

A

sub-routines are easy to separate

tennis serve, spike, triple jump

20
Q

high organisational skill

example

A

sub-routines are difficult to separate

dribbling in basketball

21
Q

self-paced skill

example

A

performer controls the rate at which the skill is executed

javelin, bowl in cricket

22
Q

externally paced skill

example

A

environment controls at which the skill is executed

recieving a serve in volleyball, recieving a pass

23
Q
A
24
Q

part practice

skill & stage of learning ?

A

spitting the skill into sub-routines

low organisational and cognitive learners

25
Q

whole practice

skill & stage of learning ?

A

teaching the entirity of the skill, deeloping the intrisic feel

discrete and autonomous stage

26
Q

progressive part learnng (chaining)

skill & stage of learning ?

A

teacing sub-routines in order

serial and cognitive learners

27
Q

whole-part-whole practice

skill & stage of learning ?

A
  1. observing the skill
  2. breaking down the skill
  3. performing skill

low organisational skill/serial and associative

28
Q

massed practice

skill & stage of learning ?

A

no rest intervals, building up kinethesis

discrete skills (fitness) and autonomous

29
Q

distributed practice

skill & stage of learning ?

A

rest intervals include doing something unrealted to the task

simplr and autonomous

30
Q

fixed practice

skill & stage of learning ?

A

repeating the skill to develop kineasthetic feel, within a stable environment

closed, self-paced and cognitive learners

31
Q

varied practice

skill & stage of learning ?

A

familiarises performer with game-like situations

open, externally paced skills and assosiative, autonomous

32
Q

what are the three stages of learning

A
  • cognitive
  • assosiative
  • autonomous
33
Q

cognitive learner

A
  • demonstartions to create** mental picture**
  • lots of trial and error
  • relevent ques highlighted to build a mental pictureof the motor programme
  • extrinsic feedback
34
Q

associative learner

A
  • begins to compare mental picture with movement produced
  • fewer errors
  • motor programmes produced
  • extrinsic feedback still used, begins to have kinaethesis (therefore intrinsic feedback)
35
Q

autonomous learner

A
  • little conscience about mental picture
  • consistant, no errors
  • motor programme completly formed
  • kinaethetic feel and intrinsic feedback used most
36
Q

visual guidance

A
  • visual demonstrations: correct level of understanding
  • creates a mental picture- focus is needed

cognitive learners

37
Q

positives and negatives of visual guidance

A
  • increase understanding
  • correct errors
  • motivates learner
    BUT
  • poor demonstrations arent effective
  • loose impact if too complicated
  • suppourted by verbal guidance
  • no feedback= not effective
38
Q

verbal guidance

A

talking through a skill

all stages

mainly autonomous because they have the mental picure and motot programmes

39
Q

manual guidance

A

physical suppourt from coach

cognitive

40
Q

positives and negetives of verbal guidance

A
  • suppouts visual guidance
  • helps understand detail
  • can focus on key aspects
  • corrects errors
  • motivates learner
    BUT
  • always negetive is not effective
  • too much information= not effective
  • not useful if incorrect
  • some skills are too complex
  • confusing at cognitive stage
41
Q

positives and negatives of mechanical and manual guidance

A
  • corrects errors
  • builds confidence
  • helps develop kinaethesis
  • motivates young athletes
    BUT
  • learner can become reliant on aids
  • cause discomfort
  • can limit further development
  • ineffective if used too much
41
Q

mechanical guidance

A

equipment or aids to help performer

cognitive

42
Q

complete reinforcement

A

reward after every attempt, quicker speed of learning

43
Q

partial reinforcement

A

reward occasionally, learnng is more thorough but takes longer

44
Q

stimulus- response bond

example

A

simiuli is closely linked to an appropiate response (visa vera)

stimuli-shuttle high infrot of performer, response- smash shot

45
Q
A