[Part 4]- AS02: Popular music Flashcards

1
Q

This is a question, about the punk rock music of the 1970s.

Identify three features of DR SMITH from this musical genre.

A
  • D-dynamics- loud dynamics
  • R- rhythm- an even rhythm, that is regular and straightforward
  • S-structure- a verse and chorus structure
  • M-melody- a repetitive, half-spoken [shouted] melody, that is also half-sung
  • I-instrumentation- stripped back forces [e.g- voices, guitar, bass and drum kit]
  • T-texture- melody and accompaniment
  • H-harmony- a simple and functional harmony, with 3 chords
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2
Q

What are the dynamics, of the punk rock music of the 1970s ?

A
  • D-dynamics- loud dynamics
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3
Q

What’s the rhythm, of the punk rock music of the 1970s ?

A
  • R- rhythm- an even rhythm, that is regular and straightforward
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4
Q

What’s the structure, of the punk rock music of the 1970s ?

A
  • S-structure- a verse and chorus structure
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5
Q

What’s the melody, of the punk rock music of the 1970s ?

A
  • M-melody- a repetitive, half-spoken [shouted] melody, that is also half-sung
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6
Q

What else can you tell me about the melody, of the punk rock music of the 1970s ?

Hint: narrow

A
  • M-melody- a narrow range melody, that has anti-establishment lyrics
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7
Q

What’s the instrumentation, of the punk rock music of the 1970s ?

A
  • I-instrumentation- stripped back forces [e.g- voices, guitar, bass and drum kit]
  • and, distortion and overdrive, was used to give guitar sounds a gritty edge
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8
Q

What’s the texture, of the punk rock music of the 1970s ?

A
  • T-texture- melody and accompaniment
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9
Q

What’s the harmony, of the punk rock music of the 1970s ?

A
  • H-harmony- a simple and functional harmony, with 3 chords
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10
Q

What’s the tempo and metre, of the punk rock music of the 1970s ?

A
  • tempo- a regular tempo, that is 150-180 bpm
  • metre- 4/4
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11
Q

This is a question about the film and computer gaming music of the 1990s to the present

Identify three features of DR SMITH from this musical genre.

A
  • D-dynamics- dynamics can range from: extreme dynamics, sforzando [a forced forte] or gradual crescendos
  • R-rhythm- an irregular or syncopated rhythm, with accents
  • S-structure- a through-composed structure [meaning sections never repeat]
  • M-melody- a melody with short motifs [leitmotif], that are linked to characters
  • I-instrumentation- a use of large orchestra and electronics
  • T-texture- the texture in film and game music, typically layers and gradually builds
  • H-harmony- a tonal or dissonant harmony, to create tension
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12
Q

What are the dynamics, of the film and computer-gaming music, of the 1990s to the present ?

Hint: range

A
  • D-dynamics- dynamics can range from: extreme dynamics, sforzando [a forced forte] or gradual crescendos
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13
Q

What’s the rhythm, of the film and computer-gaming music, of the 1990s to the present ?

A
  • R-rhythm- an irregular or syncopated rhythm, with accents
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14
Q

What’s the structure, of the film and computer-gaming music, of the 1990s to the present ?

A
  • S-structure- a through-composed structure [meaning sections never repeat]
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15
Q

What’s the melody, of the film and computer-gaming music, of the 1990s to the present ?

A
  • M-melody- a melody with short motifs [leitmotif], that are linked to characters
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16
Q

What’s the instrumentation, of the film and computer-gaming music, of the 1990s to the present ?

A
  • I-instrumentation- a use of large orchestra and electronics
17
Q

What’s the texture, of the film and computer-gaming music, of the 1990s to the present ?

A
  • T-texture- the texture in film and game music, typically layers and gradually builds
18
Q

What’s the harmony, of the film and computer-gaming music, of the 1990s to the present ?

A
  • H-harmony- a tonal or dissonant harmony, to create tension
19
Q

What’s the tempo and metre, of the film and computer-gaming music, of the 1990s to the present ?

A
  • tempo- frequent tempo changes
  • metre- frequent metre changes