Part 2 Key Concepts Flashcards
A re-look at the idea of an evolving product
1
Ready made Products sources
Employees
End users, including lead users
Resellers, suppliers, vendors
Competitors, other manufacturers
The Invention industry (investors, industrial designers)
Idea exploration firms and consultants
Advertising agencies, marketing research firms
Universities, research labs and governments
Crowdsourcing
Open idea solicitation from customers
Lead users
Customers associated with a significant current trend. They are at front edge of the trend, have the best understanding of the problems faced and expect to gain significantly from the solutions to those problems.
Open innovation
Process by which a firm searches for research, innovation, technologies and products
Seek external resources to complement their own internal resources
Open innovation sources
Inventors, startup companies, university labs
How do we best identify creative people?
Find individuals that that have a past trail of creative accomplishments.
Creativity can be measured by the MBTI (Myers-Briggs Type Indicator) Creativity Index. Based on: intuitive-sensory, perceiving-judging, extraverted-introverted and thinking-feeling.
Creative people are intuitive, perceiving, extraverted and thinking.
Roadblocks to creativity
- Groupthink: only coming up with ideas that the group will find acceptable.
- Targeting errors: keep going back to the same simple demographic
- Poor customer knowledge
- Complexity: often believe that the more complex the idea, the better it is.
- Lack of empathy: may not understand the “typical” customer they are trying to sell to because of the different lifestyle they live
- Too many cooks: a small new product team works fine, but large companies especially are prone to internal competition for power and influence. This is not a healthy climate for a new product in the earliest phases of development.
Barriers to firm creativity
- Cross-functional diversity: diverse team means a variety of perspectives but can lead to difficulties in problem solving and information overload
- Allegiance to functional areas: team members need to have a sense of belonging. If not, they will be loyal to functional area and not the team.
- Social cohesion: if interpersonal ties between team members are too strong, candid debate might be replaced by friendly agreement
- The role of top management: if senior management stresses continuous improvement, the team might stick with familiar product development strategies and make only incremental changes. Management should encourage the team to be adventurous and try newer ideas.
Required inputs to the creation process
- Form: the physical thing created, or for a service the set of steps by which the service will be created.
- Technology: the source by which the form is to be attained
- Benefit/need: what’s it doing for the customer
Innovation can start with any of the three inputs. Concepts require at least two.
Product concept
A verbal or prototype statement of : what is going to be changed and how the customer stands to gain or lose.
Require two of the three inputs and need all three to have a new product
Four sources of needs and problems of stakeholders
- Internal records
- Direct inputs from technical and marketing departments
- Problem analysis
- Scenario Analysis
Internal records
Organization’s routine contacts with customers and others in the marketplace. Sales call reports, findings from customers and technical service departments and tips from resellers.
Direct inputs from technical and marketing departments
Minds of marketing and technical people since they have spent time with customers and end users.
Problems:
Based on someone’s perception
There is a solution given with each suggestion
Problem Analysis
Problem inventory.
Use experts, published sources, stakeholder contacts
Reverse brainstorming
Participants generate a list of key problems with the product, then group and prioritize so product development can focus on addressing.
Step one: determine product or activity category
Step two: identify a group of heavy users
Step three: Gather a set of problems
Step four: sort and rank problems
Scenario analysis
Ideal problem for us to find is one that customers or end users don’t know what they have at this time. Anticipate problems.
- Extending the present to see what it will look like in the future
- Leaping into the future to pick a period that is then described.
Leap studies
Dynamic: the focus is on what changes must be made between now and then if the leap scenario is to come about.
Static: no concern about how we get there
Wild cards
High-impact, low probability events. Assess the likelihoods of occurrence of the identified events and investigates the threats or new product opportunities they suggest.
How to conduct a good scenario analysis
- Know the now
- Keep it simple
- Be careful with selecting group members
- Do an 8 to 10 year projection
- Periodically summarize progress
- Combine the factors causing changes
- Check fit
- Plan to use scenario analysis several times
- Reuse group
How to make brainstorming work
- Mind the rules
- Number the ideas
- Jump and build: if you hit a plateau. the facilitator suggests a new direction
- Get physical
Aim for group deliberations that are exploratory, evaluative in a constructive way.
Online communities
Any group that interacts using a communications medium such as online social networking.
Can be used to gather information, gain consumer insight and target opportunities. Encourages consumer innovation.
Disciplines Panel
Assemble experts from all relevant disciplines and have them discuss the problem.
Problem-based ideation vs analytical attribute approaches
Problem-based approach is the best because product concepts found by the problem/solution route are most likely to have value for the user.
Analytical attribute analysis can create views of a product different from the usual ones.