Part 1 Key Concepts Flashcards

1
Q

The true rate of new product failure, and why it occurs?

A

About 40% new products fail.

For every 100 ideas: 
< 70 make it through initial screening
< 50 pass concept evaluation and testing
A little > 30 make it through development
About 30 make it through testing 
About 25 are commercialized 
15 out of 25 (60%) are successful 
Success rate is lower in consumer goods (51%) and as high as 65% in healthcare 
Why do products fail? 
Firm doesn't understand the customer
Underfunds the required R&D
Doesn't do required homework before beginning development
Doesn't pay attention to quality 
Lacks senior management support
Chases a moving target
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2
Q

Why do people resist innovation?

A

1

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3
Q

What are the strategic elements of new product development?

A
  1. The New Products Process
  2. The Product Innovation Charter
  3. The Product Portfolio
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4
Q

The New Products Process

A

Phases process that takes the new product idea through concept development, evaluation, development, launch and post-launch

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5
Q

The Product Innovation Charter

A

Strategy for new products that ensures that the team develops products focused on the brand/firm’s objectives and marketplace opportunities

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6
Q

The Product Portfolio

A

Ways to assess which new products would be the best ones to add to the existing line, given financial and strategic objectives and constraints.

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7
Q

Steps in the Basic New Product Process

A
  1. Opportunity identification / selection
  2. Concept generation
  3. Concept / project evaluation
  4. Development
  5. Launch
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8
Q

Fuzzy gates

A

A conditional “go” so as not to slow down the process in analysis

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9
Q

Hollow gates

A

Need to be avoided. The “go” decisions is made but no financial support is provided.

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10
Q

3rd Generation process

A

Flexible interpretation of the basic process, which allows overlapping phases and fuzzy gates

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11
Q

Sources of Identified Opportunities

A
  1. Underutilized resource: manufacturing process, an operation, a strong franchise
  2. New resource: discovery of a new material with many potential uses
  3. External mandate: stagnant market combined with competitive threat
  4. Internal mandate: new products used to close long- term sales gap, senior management desires
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12
Q

Why do new products mate technology and market?

A

1

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13
Q

Are services different from tangible products, relative to product innovation?

A

The creation of service products tends to mirror the systems used on goods. Strategic elements fit. New Products process needs a little refinement for services because services are individualized to the individual customer.

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14
Q

Are industrial products different from consumer products, relative to product innovation?

A

1

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15
Q

Are radically new products different from close-to-home new products? When do we need probe-and-learn product development, and why?

A

1

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16
Q

Multi-functionality, the team concept, miniaturized company within a company

A

Multi-functionality: all functions work together on a cross-functional team to accomplish the required tasks. The team must be involved as early as possible in the new products process.

Team concept:

Company within a company: the group of people who lead the development of a new product. Represents all of the necessary functions. Led by a group leader, team manager or a project manager. Develop and allocate budget, do financial analysis and projections, assign and implement tasks and responsibilities.

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17
Q

Third generation product development

A

1

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18
Q

PIC: what is it composed of?

A
  • Background: key ideas from the situation analysis; special forces such as managerial input
  • Focus or area: at least one clear technology dimension and one clear market dimension that 1. fit and 2. have good potential
  • Guidelines: any rules of the road, requirements imposed by the situation or by management: degree of innovativeness, order of market entry, time/quality/cost parameters
  • Goals and objectives: what the project will accomplish (profit, growth, share), either short-term or longer-term and evaluation measurements
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19
Q

PIC: how to determine the focus?

A

Achieved by use of four types of strengths or leverage capabilities:

  1. technology
  2. product experience
  3. customer franchise
  4. end-user experience
20
Q

PIC: Innovativeness

A
  1. First-to-market: pioneering

Leveraged creativity: first-to-market products that do not extend the state of the art; instead they tweak technology in a new way.

Application engineering: technology may not be changed at all, but the use is totally new.

  1. Adaptive product: taking one’s own or a competitive product and improving it in some way

Second but best: the improvement is to be major, and the follower intends to take over the market, if possible.

  1. Imitation or emulation:
21
Q

Why is there a misc category in the section on goals and in the section on guidelines?

A

Some firms recognize weakness.

Product integrity: all aspects of the product are internally consistent

22
Q

Product opportunities as derived from six societal trends

A
  1. Just-in-time
  2. Sensing customers
  3. The transparent self
  4. In search of “enoughness”
  5. Virtual made real
  6. Co-creation
23
Q

Just-in-time

A

People like making spur of the moment decisions based on real-time information

24
Q

Sensing customers

A

People can sense their environment better now than ever before; what might be “too much information” for some might be essential information for others.

25
Q

The transparent self

A

There is more information about consumers available to product managers now than ever before

26
Q

In search for “enoughness”

A

Consumers are increasingly adopting simpler lifestyles marked by fewer material possessions and an increasing concern about quality of life.

27
Q

Virtual made real

A

As more people become accustomed to virtual spaces, the boundry between these and the real world will become increasinly blurred.

28
Q

Co-creation

A

Due to increase in e-commerce and online communities, it is easier for customers to communicate with each other, cooperate and share information.

29
Q

Opportunity concept

A

Phase 1: opportunity identification

A company skill or resource, or a customer problem.

30
Q

Idea concept

A

Phase two: concept generation

1st appearance of an idea

31
Q

Stated concept

A

Phase two: concept generation

A form or a technology, plus a clear statement of a benefit

32
Q

Tested concept

A

Phase three: Concept/project evaluation

Passed an end-user concept test; need is confirmed

33
Q

Fully-screened concept

A

Phase three: Concept/project evaluation

Passes the test of fit with the company’s situation

34
Q

Protocol concept

A

Phase three: Concept/project evaluation

Product definition that includes the intended market user, the problem perceived, the benefits

35
Q

Prototype concept

A

Phase four: development

Tentative physical product or system procedure including feature and benefits

36
Q

Batch concept

A

Phase four: development

First full test-of-fit with manufacturing; it can be made. Specifications are written stating exactly what the product is to be, including features, characteristics and standards.

37
Q

Process concept

A

Phase four: development

Full manufacturing process is complete

38
Q

Pilot concept

A

Phase four: development

Supply of the new product, produced in quantity from a pilot production line, enough for field testing with end users.

39
Q

Marketed concept

A

Phase five: launch

Output of the scale-up process from pilot

40
Q

Successful concept (i.e. new product)

A

Phase five: launch

It meets the goals set up for it at the start of the project

41
Q

New to the world product

A

Inventions that create whole new markets. Revolutionize existing product categories or define new ones. Require consumer earning or incorporate new technology.

42
Q

New to the firm product

A

Products not new to the world, but new to the firm. Imitation. Me-too.

43
Q

Additions to existing product lines

A

Flanker brands, line extensions, used to flesh out the product lines as offered to firms in current markets.

Ex: Bud Light

44
Q

Improvements and revisions to existing products

A

Current products made better

45
Q

Re-positionings

A

Products that are retargeted for new use or application

Ex: baking soda as a refrigerator deodorant

46
Q

Cost reductions

A

New products that replace existing products in the line Similar performance, but at a lower cost, design or production.

47
Q

Third production new products process

A

Overlapping phases, fuzzy gates and flexibility