Paper 2 Flashcards

1
Q

skill

A

a skill is a learned action / learned behaviour with the intention of bringing out pre-determined results, with maximum certainty and minimum outlay of time and energy.

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2
Q

ability

A

Ability are inherited, stable traits that determine an individual’s potential to learn or acquire a skill.

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3
Q

skill classification

A

Skill classification is categorisation of sporting skills in accordance with a set continuum.

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4
Q

basic / complex continua

A
  • Basic skill (skill classification) - A skill which is quickly learned as there are very few decisions to be made when performing the skill.
  • Complex skill (skill classification) - A skill which requires a lot of decision making, requiring a high level of coordination and thinking.
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5
Q

open / closed continua

A
  • Open skill (skill classification) - A skill which is performed in a certain way to deal with a changing or unstable environment, e.g. to outwit an opponent.
  • Closed skill (skill classification): A skill which is not affected by the environment or performers within it. The skill tends to be done the same way each time.
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6
Q

self paced / externally paced continua

A
  • Self-paced skill (skill classification) - The skill is started when the performer decides to start it. The speed, rate or pace of the skill is controlled by the performer.
  • Externally-paced skill (skill classification): The skill that is started because of an external factor. The speed, rate or pace of the skill is controlled by external factors, e.g. an opponent.
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7
Q

gross / fine continua

A
  • Gross skill (skill classification): Using large muscle groups to perform big, strong powerful movements.
  • Fine movement (skill classification): Small and precise movement, showing high levels of accuracy and coordination. It involves the use of a small group of muscles.
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8
Q

performance goals

A

a performance goal does not involve the performer comparing themselves with other performers. They simply compare themselves against what they have already done or suggest what they are going to do.
For example
A 100 meter runner may hope for a better start than in the last race.

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9
Q

outcome goals

A

outcome goals are simply used to judge the end result, they usually involve comparison with other competitors.
For example
A badminton player may wish to win the match.

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10
Q

information processing

A

Making decisions, gathering data from a display, prioritising most important stimuli to make a qualitative decision.
Input — decision making — output — feedback

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11
Q

input

A

The information that is received from the senses. At the cognitive (early stages), this will overload the decision-making process.
As the learner becomes more skilled they select the relevant information, the correct cues and block out irrelevant information.
This is known as selective attention - attending to the most relevant sense.

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12
Q

decision making

A

Interprets the input using its short and long term memory and decides what, when, where and how the learner responds.
The short term memory (STM) is the working memory and holds information for up to 30 seconds.
The long term memory holds information for that has been rehearsed and stored.
If the past experience is relevant at the time, it is compared to the STM and a suitable decision is made.

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13
Q

output

A

The action or actions that respond to the situation.
Impulses are sent to the required parts of the body for appropriate muscular movements.

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14
Q

feedback

A

It will indicate whether or not the response was correct and successful.
It can be received intrinsically (within) or extrinsically (outside) regarding success or failure of the action.
Feedback can affect how we complete the skill in the future.

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15
Q

Guidance

A

Whilst learning how to perform a skill, performers need help from their coach or teacher in order to improve.

Visual
Verbal
Manual
Mechanical

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16
Q

Visual guidance

A

Demonstration of technique or skill by another person.
Footage of performance via DVD, analysis software, slow motion, different angles and still images.

Demonstration for beginners will only work if they are clear, concise, easy to understand, realistic standard and backed up with simple verbal guidance.

17
Q

Verbal guidance

A

A coach talking to a performer, highlighting technique.

Verbal guidance will only work if it relates to the visual guidance, it is concise and easy to understand.

18
Q

Manual / Mechanical guidance

A

Physically guiding the performer, for example the coach moving the learners arm through the correct motion.

Supporting the performer for safety by the use of armbands or harness.

It can help the beginner feel safe, supported, understand how the movements should feel and help to complete the required movements for a skill.