paper 1 section b Flashcards

1
Q

define skill + give characteristics

A

learned ability to bring predetermine results with max certainty with min time/ effort

Aesthetically pleasing
Consistently successful
Efficient
Fluent
Controlled
Accurate
Economical
Predetermined results
Adaptable

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

skill continua x6

A
  • Open — closed (env changing?)
  • High — low (sub routine)
  • Simple — complex (info process)
  • Gross — fine (large/small muscles)
  • Self — externally paced (performer/ factors determine movement start)
  • Discrete — serial — continuous (clear beginning + end/ made up of discrete)
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

transfer x4

A
  • +ve
    little/ no modification/apartion
    same/ similar COF
  • -ve - hinder
    Complex - time consuming - more diff
    Diff tech
  • Bilateral - one side to oppo side
  • Zero - no effect *
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

cause of -ve transfer

A
  • Misunderstand
  • First skill x full learn
  • Practice diff to competitive
  • Poor coaching
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

prevent -ve trnasfer

A
  • Attention
  • Well learned first skill
  • Use punish/ reinforcement
  • Practice similar to competitive
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

ensure successful transfer

A
  • Highlight similarities
  • Ensure well learnt - x -ve transfer
  • Slow planned progression - break down
  • Realistic
  • Use reinforcement
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

whole practice +/-

A

;)
* Time efficient
* Maintain fluency
* Mental pic

;(
* Info overload - diff to rmb
* Fatigue = injury
* X focus/ develop new/ weak skills

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

progressive part

A

add parts gradually - chaining
learn in stages, improve specific weakness
;)
* Low org - master each part - ↑ motivation + ↓ complexity

;(
* Stuck with particular part - slow progress, time consuming, x kinaesthetic feel

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Mass practice
Give +/-

A

No rest
- closed, self paced

Develop motor programme
↑ fitness
Time efficient

X time feedback = error
Fatigue = injury, -ve transfer
boring , demotivating = x focus

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Distributed practice
give +/-

A

rest interval
;)
- Open skill - break, explain
- complex/ externally pace = ↓ pressure
- Time for feedback/ mental rehearsal

;(
- Time consuming - limit speed of progress

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

mental rehersal

A

going over skill in mind (FPP/ TPP) - how it feels/ looks

  • Training/ warmup/ before comp
  • Develop motor programme
  • Control emotions - ↑ confident ↓ arousal - ↑ precision/ control
  • Familiarise pressure
  • Correct image stored in LTM
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

verbal guidance
give +/-

A

instruction- explain

;)
* Highlight specific cues
* Mental image
* +ve feedback - maintain motivation

;(
* Info overload - confuse
* Technical terms - x understand
* Struggle create mental pic - need with visual

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

visual guidance
give +/-

A

demo

;)
* mental pic

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

how to make demo effective

A
  • Accurate
  • Everyone can see it, clear
  • Learners pay attention
  • Highlight specific cues
  • Use role model
  • Broken down to sub routines
  • Practice immediately after demo
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

mechanical/ manual guidance
give +/-

A

mechanical - equipment aids
manual - physically support

;)
* Ensure safe
* ↓ cognitive load - focus on parts

;(
* Over reliance - limit develop own kinaesthetic feel
* ↓ confident when aid removed
* Learner thinks not being challenged

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

feedback x6 what are they

A
  • +ve - praise
  • -ve - criticism
  • intrinsic
  • extrinsic
  • konwledge of performance - how it feels
  • knowledge of results
17
Q

positive feedback +/-

A

;)
↑ confidence + motivation
;(
Too much = false success

18
Q

operant conditioning

A

Trial + error

+ve reinforcement - praise
-ve reinforce - removal of critics
Punishment - “shaping” obtain desire results

  • Stimulus response bond - strengthen/ weakened
  • ↑ / ↓ chance of repeating response
19
Q

observational learning

A

Demo - mental pic
- Need clear, accurate, highlight key area

  • Attention - focus on skill
    Use role model
  • Retention - mental pic
    Mental rehearsal
  • Motor reproduction - physically capable?
    Immediate opportunity
  • Motivation - desire?
20
Q

insight learing

21
Q

social development theory

A

Zone of proximal learning - ask q - builds learning in stages
* What can i do alone
* What can i do with help with more knowledgeable others
* What can’t i do yet

22
Q

input

A
  • sensory system - sight, hearing
  • proprioceptors - touch, balance, kinesthesis
23
Q

selective attention

A

filter out irrelevant stimuli - prevent info overload

24
Q

DCR process
how does it work

A
  • Detect stimulus present
  • Compare to LTM
  • Recognise relevant/ irrelevant
  • Most relevant stimuli stored in STM
  • Compare to wide range of experience in LTM
  • Adapt motor programme
  • Quicker decision making/ DCR process
25
Q

how ↑ selective attention

A
  • Key stimulus
  • Optimal arousal level - stress management technique - lower arousal
  • Experiences - more info stored in LTM = effective identify relevant stimuli = quicker DCR
  • Training with distraction
  • Cognitive - focus bigger cues
    -e.g. bright ball = ↑ selective attention - focus on relevant stimuli
  • Autonomous - finer details
26
Q

baddeley and hitch

A
  • Central executive - select info → 3 subsystem
    -Ignore noise from crowd, send coach instruction to phonological loop
  • Phonological loop - -sounds
  • Visuospatial sketchpad - visual, spatial
  • Episodic buffer - send info from phonological loop + visuospatial sketchpad to LTM
    -Initiates motor programme - select most appropriate course of action
27
Q

whitings info processing model

28
Q

reaction time equation + definitions

A

Response time = reaction time + movement time

Response - onset stimulus to completion
Reaction - onset stimulus to onset action
Movement - complete task

29
Q

factors affect response time

A
  • Hicks law - number of choice ↑ = ↑ reaction time
  • Psychological refractory period
  • Anticipation
  • Selective attention
  • Level of arousal
30
Q

2 type reation time

A

simple - 1 possible response
choice - many - time longer

31
Q

psychological refractory period
define + why

A

delay when 2nd stimulus closely presented before 1st has processed

  • Brain can process 1 stimuli at a time
  • 1st stimulus must be cleared before another one can be responded (single channel hypothesis)
32
Q

2 type anticipation

A

Temporal - when
Spatial - where/what