P2.1 Flashcards

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1
Q

Scalar vs vector

A
Scalar= magnitude (like distance ) speed
Vector = magnitude and direction (like displacement) so velocity 

Direction represented by + or -

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2
Q

Speed and velocity formulas with SI unit

What is uniform vs non uniform motion

What can you use for accurate distances?

How many metres in a mile?

A

Speed (m/s) = Distance (m) / time (s), average is total

Velocity (m/s) = Displacement (m) / time(s) but with direction

Displacement is distance from place of start

Where speed changes is called non - uniform motion, but when you stay same speed then uniform. Like running you probably not same speed all the time, so non uniform

ULTRASOUND!! Then measuring tape etc for like falling objects etc

1609

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3
Q

Acceleration formula

A

Acceleration (m/s2)= change of velocity (m/s) / time (s)

5 m/s2 means every second it increases by 5m speed

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4
Q

Equation of motion for distance velocity and acceleration (uniform)

YOU CAN ONLY USE THIS IF IT IS UNIFORM, as soon as acceleration changes, you have to use something else…

Also, converttttt into m/s (velocity ) first

A

V2- u2= 2AD

Final velocity 2 - initial velocity 2 = 2 X acceleration X distance

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5
Q

Kinetic energy

A

0.5 M V 2 (j)

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6
Q

PRACTICAL : Investigating speed and acceleration

A

Set up a ramp, and 3 light gates, which tell you the exact time an object passed through it , which is better then using a stopwatch for reaction time (human error). Measure distances between 3 spots. Then drop a trolley from the ramp.

Speed can be calculated when it comes off the ramp, or average speed when it is accelerating down the ramp.

Acceleration can be found by doing final velocity (which is the speed on the smooth part) - initial which is 0 / time between the light gates in the first two points on the ramp.

1) if you increase height of ramp, distance ramp holds, or decrease friction you can increase the final speed on the runaway and acceleration on ramp.

In general use instruments bigger then what you are measuring. More then 5 seconds you can do stopwatch other then that light gate.

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7
Q

Distance time graphs key points

Find speed when it’s curved?

A

1) tell you how far so entring has Travelled against time
2) therefore the gradient of the distance time graph is the SPEED. IF IT IS CURVED, draw a tangent

3) - flat sections show object has stopped moving
- steeper section shows increase of speed (steeper gradient more speed)
- flat but diagonal line means steady speed
- steeping curve means increase of ACCELERATION

TANGENT
- levelling off curve shows DECELERATION, decreasing its speed.

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8
Q

Velocity time graph key points

A

1) Gradient = acceleration
- flat section = steady velocity
- straight but diagonal line means CONSTANT acceleration/ deceleration
- curve means increasing or decreasing acceleration

  • area under graph represents the distance travelled in that time.
  • velocity at any time is just reading off the axis.

To calculate distance, find out how far one square represents, then count squares or use area to find out how many squares and multiply these.

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9
Q

Also displacement time graph

A
  • gradient gives velocity, therefore the gradient can be positive, zero or negative, as it shows a direction too…
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10
Q

How you can make your graphs…

A

1) if you have distance travelled and time= you can make a distance time graph, gradient is speed, so you can make speed time graph, and gradient is acceleration (just magnitude)
2) if you have distance travelled from a start point you can make a displacement time graph where the gradient is velocity, then you can make a velocity time graph where gradient is acceleration.

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11
Q

How do you add vectors from perspective pints?

A

If you are in opposite directions then perspectives you add them

If it’s the same direction then minus them

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