Other concepts Flashcards

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1
Q

Spatial Mechanics

A

Spatial mechanics is how the layout and positioning of elements (characters, objects, settings) within a space affect the story or action.

In Comics: The size and positioning of panels, word balloons, and images on a page influence how readers experience time, motion, and dialogue.
In Films: Camera angles, character positioning, and set design create spatial relationships that affect mood, tension, or meaning.
In Video Games: Spatial mechanics involve how characters move through the game world, interact with objects, and solve spatial puzzles.

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2
Q

Implied Writer

A

The implied writer is the imagined version of the author that readers understand based on what is written in the text. It reflects the author’s thoughts, beliefs, and style as inferred from the writing, even if it doesn’t match the author’s real-life personality.

Authors can use different styles and elements to show a different implied writer.

Example:
In a novel that critiques consumerism, the implied writer might be seen as someone who cares deeply about social issues and wants to challenge materialistic values. This persona comes through in the themes, character dialogues, and narrative tone, even if the actual author doesn’t personally hold those views.

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3
Q

Implied Reader

A

Simple Definition:
An implied reader is the ideal reader that the author assumes will understand the text as it was intended.

Easy Way to Remember:
Think of the implied reader as the “invisible audience” that the author has in mind when writing the story.

Example:
In a novel that references specific cultural or historical events, the implied reader would be someone familiar with those references, allowing them to appreciate the depth and meaning of the story more fully.

The concept helps explain why some texts resonate with certain audiences more than others based on the reader’s background, knowledge, and interpretive abilities.

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4
Q

Proxemics

A

The physical closeness or distance between elements or characters in a visual composition.

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5
Q

Display lettering

A

Display lettering is the bold, or decorative text used to catch attention in headings, titles, or signs.

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6
Q

Logos and Pathos

A

Logos:
Definition: Logos refers to logical appeal or reasoning. It involves using facts, statistics, logical arguments, and clear reasoning to persuade an audience.
Example: “Studies show that 70% of people who exercise regularly report improved mental health. Therefore, incorporating physical activity into your routine can enhance your well-being.”

Pathos:
Definition: Pathos refers to emotional appeal. It aims to evoke feelings in the audience, such as sympathy, anger, or joy, to persuade them.
Example: “Imagine a child going to bed hungry, not knowing when they will eat again. By donating to our food bank, you can help ensure that no child goes to bed hungry.”

Summary:
Logos appeals to the audience’s logic and reason.
Pathos appeals to the audience’s emotions.
Together, these appeals are often used in persuasive writing and speeches to create a compelling argument.

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