OTD Chapter 12 Flashcards

1
Q

Programmed decision-making

A

Decisions that are repetitive and routine.

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2
Q

Non-programmed decision-making

A

Decisions that are novel and unstructured.

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3
Q

The rational model

A

Claims that decision-making is a straightforward three-stages process:

Identify the problem, generate alternative solutions to the problem, select a solution and implement it.

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4
Q

Three critizications regarding the rational model

A
  • That decision makers have all the information they need. (information and uncertainty)
  • That decision makers have the ability to make the best decision.
    (managerial abilities)
  • That decision makers agree about what needs to be done.
    (preferences and values)
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5
Q

Carnegie model

A

More realistic approach/model to decision-making (compared to the rational model).

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6
Q

The Carnegie model recognises the effects of:

A

BOS

  • Bounded rationality: limited capacity to process information.
  • Organizational coalitions: variations in manager’s preferences and values. Managers will evaluate different alternatives differently.
  • Satisficing: limited information searches to identify problems and alternative solutions.
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7
Q

Incrementalist model

A

Programmed decision-making.

Managers’ tendency to choose those courses of actions that only slightly differ from this used in the past. Lessening the chances of making a mistake.

Often used in stable environments where managers can accurately predict movements.

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8
Q

Unstructured model

A

Non-programmed decisions making.

Decision-making by this method takes place when uncertainty is high. Managers make decisions in a haphazard, intuitive way, and uncertainty forces them to re-examine their decisions continuously to find new ways to behave in a constantly changing environment.

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9
Q

Garbage-Can Model

A

Turns the decision-process around and argues that managers are as likely to start decision making from the solution side as from the problem side.

They create a problem they can solve with solutions that are already available.

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10
Q

Organizational learning

A

The process managers use to improve organization members’ capacity to understand and manage the organization and its environment so they can make decisions that continuously increase organizational effectiveness.

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11
Q

Two principal types of organizational learning

A
  1. Exploration

2. Exploitation

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12
Q

Explorational organizational learning

A

Organizational members search for - and experiment with - new types and forms of organizational activities and procedures.

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13
Q

Exploitative organizational learning

A

Organizational members’ learning of ways to refine and improve existing organizational activities and procedures.

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14
Q

Learning organization

A

An organization that purposefully designs and constructs its structure, culture, and strategy so to enhance and maximize the potential for organizational learning to take place.

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15
Q

Personal mastery (Senge)

A

Individual-level organizational learning.

Organizations should empower all employees and allow them to experiment one explore what they want.

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16
Q

Group-level organizational learning

A

Managers encouraging learning by promoting the use of various kinds of groups - such as self-managed and cross-functional teams - so that employees can share or pool their skills and abilities to solve problems.

Team learning is more important than individual learning in promoting organizational learning.

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17
Q

Organizational-level learning

A

Managers can provide learning here by the way they create its structure and culture.

Mechanistic organizational level learning: facilitates exploitative learning.
Organic organizational level learning: takes advantage of both types of learning.

18
Q

Adaptive cultures

A

Cultures that value innovation and encourage and reward experimentation and risk-taking by middle and lower-level managers.

19
Q

Inert cultures

A

Cultures that are cautious and conservative and do not encourage risk taking by middle and lower-level managers.

20
Q

Two types of cultures in terms of their ability to facilitate organizational learning

A

Adaptive cultures

Inert cultures

21
Q

Inter-organizational level learning (Serge)

A

Organizations improving their effectiveness by imitating each other’s distinctive competences.

System thinking: to create a learning organization, managers must recognise the effect of one level of learning on the others.

E.g., Japanese car maker coming to the U.S. to learn about the car manufacturing methods.

22
Q

Knowledge management

A

A type of IT-enabled organizational relationship that has important implications for both organizational learning and decision making.

Two approaches: codification and personalisation.

23
Q

Codification approach (knowledge management)

A

Bureaucratic control, only suitable if and when products or services are standardised.

24
Q

Personalization approach (knowledge management)

A

Is pursued when an organization needs to provide customised products or solutions to clients, when technology is changing rapidly, and when employees rely much more on know-how insights, and judgements to make decisions.

25
Q

Cognitive structure

A

System of beliefs, preferences, and values that develop over time and predetermine managers’ response to and interpretations of a situations. The way managers view a situation is ahead by their prior experience and customary way of thinking.

26
Q

Cognitive dissonance

A

The state of discomfort or anxiety a person feels when there is an inconsistency between his or her beliefs and actions.

27
Q

Illusion of control

A

A cognitive bias that causes managers to overestimate the extent to which the outcomes of an action are under their personal control.

28
Q

Frequency (cognitive bias)

A

Cognitive bias that deceives people into assuming that extreme instances of a phenomenon are more prevalent (widespread) than they really are.

29
Q

Representativeness bias

A

Cognitive bias that leads managers to form judgements abased on small and unrepresentative samples.

E.g., exposure to a couple of unreliable suppliers leading to managers thinking all suppliers are untrustworthy.

30
Q

Escalation of commitment (cognitive bias)

A

Cognitive bias that leads managers to to remain committed to a losing course of action and refuse to admit they have made a mistake.

31
Q

Projection (bias)

A

A cognitive bias that allows managers to justify and reinforce their own preferences and values by attributing them to others.

Managers project their own feelings of helplessness on the others and blame them.

32
Q

Ego-defensiveness bias

A

A genitive bias that leads managers to interpret events in such a way that their actions appear in the most favourable light.

33
Q

Ways to improve decision-making and learning

A
  1. Listening to dissenters
  2. Converting events into learning opportunities
  3. Experimenting
34
Q

Listening to dissenters

A

Surrounding yourself with people who hold different, opposing views. Still, often managers surround themselves with flatterers who enhance good news and hide bad news.

35
Q

Converting events into learning opportunities

A

Re-designing structure and culture to find new opportunities.

36
Q

Experimenting

A

Generating new alternatives and testing the validity of old ones.

37
Q

Game theory

A

Interactions between organizations are viewed as a competitive game.

Sequential move game: e.g., chess.
Simultaneous move game: players act at the same time, ignorant of their rival’s current actions.

38
Q

Types of top-management teams

A

Wheel: top managers send all their information to the CEO, separately.
Circle: top managers from different functions interact with one another and with the CEO.

39
Q

Groupthink

A

The conformity that emerges when like-minded people reinforce one another’s tendencies to interpret events and information in a similar way.

40
Q

Devil’s advocate

A

A person who is responsible for critiquing on-going organizational learning.

Rational approach: problem identified > solution suggested > solution chosen.
Devil’s advocacy: problem identified ? solutions suggested > solutions challenged > solution chosen.
Dialectical inquiry: problem identified > solution suggested & solution suggested > solution chosen.