Orcs Flashcards

1
Q

Orc

A

Armor Class 13 (hide armor)
Hit Points 15 (2d8 + 6)
Speed 30ft.
Challenge 1/2 (100 XP)

STR 3 DEX 1 CON 3 INT -2 WIS 0 CHA 0

Skills: Intimidation +2
Senses: darkvision 60ft., passive Perception 10
Languages Common, Orc

Aggressive. As a bonus action, the ore can move up to its speed toward a hostile creature that it can see.

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 9 (1 d12 + 3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30{120 ft., one target.
Hit: 6 (1d6 + 3) piercing damage.

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2
Q

Orc Eye of Gruumsh

A

Armor Class 16 (ring mail, shield)
Hit Points 45 (6d8 + 18)
Speed 30ft.
Challenge 2 (450 XP)

STR 3 DEX 1 CON 3 INT -1 WIS 1 CHA 1

Skills: Intimidation +3, Religion +1
Senses: darkvision 60ft., passive Perception 11
Languages Common, Orc

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Gruumsh’s Fury. The oc deals an extra 4 (ld8) damage when it hits with a weapon attack (included in the attack).

Spellcasting. The orc is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks).

The orc has the following cleric spells prepared:
Cantrips (at-will): guidance, resistance, thaumaturgy
1st level (4 slots): bless, command
2nd level (2 slots): augury, spiritual weapon (spear)

Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target.

Hit: 11 (ld6 + 3 plus ld8) piercing damage, or 12 (2d8 + 3) piercing damage if used with two hands to make a melee attack.

When an ore slays an elf in Gruumsh’s name and offers
the corpse of its foe as a sacrifice to the god of slaughter, an aspect of the god might appear. This aspect demands an additional sacrifice: one of the ore’s eyes, symbolizing the loss Gruumsh suffered at the hands of his greatest enemy, Corellon Larethian.

If the ore plucks out one of its eyes, Gruumsh might
grant the orc spellcasting ability and special favor along
with the right to call itself an Eye of Gruumsh. When
not using their auguries to advise their war chiefs, these
savage devotees of the god of slaughter hurl themselves
into battle, their weapons stained with blood.

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3
Q

Orog

A

Armor Class 18 (plate)
Hit Points 42 (5d8 + 20)
Speed 30ft.
Challenge 2 (450 XP)

STR 4 DEX 1 CON 4 INT 1 WIS 0 CHA 1

Skills Intimidation +5, Survival +2
Senses darkvision 60ft., passive Perception 10
Languages Common, Orc

Aggressive. As a bonus action, the orog can move up to its speed toward a hostile creature that it can see.

Multiattack. The orog makes two greataxe attacks. Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

Hit: 10 (ldl2 + 4) slashing damage. javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft ., one target. Hit: 7 (ld6 + 4) piercing damage.

Orogs are orcs blessed with a surprisingly keen intellect
that ordinary orcs believe is a gift from the orc goddess
Luthic. Like Luthic, orogs prefer to live underground,
although the scarcity of food often brings them to
the surface to hunt. Orcs respect an orog’s strength
and cunning, and a lone orog might command an
ore war band.

Stronger and Smarter. An orog uses its strength to
bully other orcs and its intelligence to surprise enemies
on the battlefield. Many an overconfident elf, human, or
dwarf commander has watched a “simple” ore warlord
execute a clever maneuver to outflank and destroy an
opposing force, not realizing the ore is an orog.

When encountered in great numbers, orogs form their
own detachments within much larger ore hordes, and
they are always at the forefront of any attack,. relying on
their superior strength and tactical insight to overcome
anything that stands in their way.

Few ore tribes actively seek out orogs to bolster their
ranks. The orogs’ superiority makes them ideal leaders,
and thus deadly rivals to ore war chiefs, who must be
wary of orog treachery.

Detached Killers. Wanting nothing more than to’ hack
their: enemies to pieces, orogs are a terrifying presence
on the battlefield. They form no attachments, even to
their parents and siblings, and have no concept of love
or dedication. They worship the ore pantheon of gods Gruumsh and Luthic foremost- because they believe
that the gods have strength beyond reason, and physical
might is all they respect.

Servants of Darkness. Mistrusted by orcs, some
orogs form independent mercenary war bands that
sell themselves to the highest bidder. As long as they
are rewarded, orog mercenaries gladly serve as elite
warriors and shock troops for evil wizards, depraved
giants, and other villains.

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