1st Level Spells Flashcards

1
Q

Alarm

A

1st-level abjuration (ritual)

Casting Time: 1 minute
Range: 30 feet
Components: V, S, M (a tiny bell and a piece of
fine silver wire)
Duration: 8 hours

You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the w arded area. When you cast the spell, you can designate creatures that w on’t set off the alarm. You also choose whether the alarm is mental or audible.

A mental alarm alerts you with a ping in your mind if you are within 1 mile o f the warded area. This ping awakens you if you are sleeping.

An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.

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2
Q

Animal Friendship

A
1st-level enchantment
Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a morsel o f food)
Duration: 24 hours

This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast’s Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the spell’s duration. If you or one of your companions harms the target, the spells ends.

At Higher Levels. When you cast this spell using a spell slot o f 2nd level or higher, you can affect one additional beast for each slot level above 1st.

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3
Q

Armor of Agathys

A
1st-level abjuration
Casting Time: 1 action
Range: Self
Components: V, S, M (a cup o f water)
Duration: 1 hour

A protective magical force surrounds you, manifesting as a spectral frost that covers you and your gear. You gain 5 temporary hit points for the duration. If a creature hits you with a melee attack while you have these hit points, the creature takes 5 cold damage.

At Higher Levels. When you cast this spell using a spell slot o f 2nd level or higher, both the temporary hit points and the cold damage increase by 5 for each slot level above 1st.

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4
Q

Arms of Hadar

A
1st-level conjuration
Casting Time: 1 action
Range: Sel f (10-foot radius)
Components: V, S
Duration: Instantaneous

You invoke the power of Hadar, the Dark Hunger. Tendrils o f dark energy erupt from you and batter all creatures within 10 feet of you. Each creature in that area must m ake a Strength saving throw. On a failed save, a target takes 2d6 necrotic damage and can’t take reactions until its next turn. On a successful save, the creature takes half damage, but suffers no other effect.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

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5
Q

Bane

A

1st-level enchantment

Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a drop o f blood)
Duration: Concentration, up to 1 minute

Up to three creatures o f your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.

At Higher Levels. When you cast this spell using a spell slot o f 2nd level or higher, you can target one additional creature for each slot level above 1st.

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6
Q

Bless

A

1st-level enchantment

Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a sprinkling o f holy water)
Duration: Concentration, up to 1 minute

You bless up to three creatures o f your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.

At Higher Levels. When you cast this spell using a spell slot o f 2nd level or higher, you can target one additional creature for each slot level above 1st.

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