Optics Flashcards
1
Q
Light properties
A
- a form of energy
- travels at 3x108 m/s
- universal speed limit; c in E = mc2
- travels in straight lines
- has wavelike properties
2
Q
Equation for light
A
- v = f x ƛ
- v = speed = (cm/s) or (m/s)
- ƛ = wavelength = Greek letter lambda = (cm/cycle) or (m/cycle)
- f = frequency of waves passing a point = (cycle/second) or (Hz)
3
Q
Visible light
A
- visible light is the portion of the electromagnetic spectrum with wavelengths between 400nm and 700nm
- white light is actually composed of ROYGBIV
- neighbouring types of electromagnetic radiation with longer wavelengths are infra-red, microwaves and radio waves
- electromagnetic radiation with shorter wavelengths (and more energy) includes ultraviolet, X-rays and Gamma Rays
4
Q
Radio stations
A
- FM radio stations broadcast between 88 and 108 MHz
* the station numbers indicate the frequency
5
Q
Colours
A
- each colour has a characteristic wavelength and frequency
- red = long, slow wave (low energy)
- violet = short, fast wave (high energy)
- objects appear coloured due to the wavelengths of light that they reflect
- in a vacuum, all wavelengths in white light travel together and are indistinguishable
- when light enters and exits a prism, each wavelength bends a different amount separating the different wavelengths (colours)
6
Q
Heat
A
• a different form of energy than light
7
Q
Conduction
A
- transfer of heat by fast particles hitting slower ones, speeding them up
- requires a medium
8
Q
Convection
A
- as a fluid is heated its particles push further apart and it expands
- this reduces the fluids density so it rises, conversely, cooler fluids sink by the opposite process
- requires a medium
9
Q
Radiation
A
- causes fluid movement because fluid density changes with thermal expansion
- transmits electromagnetic energy
- doesn’t require a medium and can travel through a vacuum
10
Q
The Ray Model of Light
A
- represents light by a few straight light rays drawn as arrows
- light rays travel in straight lines until they pass through a material or bounce off
11
Q
Transparent
A
Allows light to pass through freely, giving a clear image
12
Q
Translucent
A
Only allows some light rays to pass through, giving a blurry image
13
Q
Opaque
A
Doesn’t light light rays pass through
14
Q
Ray Diagrams
A
- show the path of a few key light rays
- θi = angle of incidence
- θr = angle of reflection
- a normal is an imaginary line perpendicular to the point of reflection
- when measuring angles, measure from the normal to the light ray
15
Q
Laws of reflection
A
- the angle of incidence equals the angle of reflection
* the incident ray, reflected ray, and normal are all in the same plane