Operational Terms/Graphics Flashcards

1
Q

Secure

A

Prevent a unit, facility or geographical location from being damaged or destroyed by enemy.

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2
Q

Suppress

A

Temporary degradation of the performance of a force or weapons system below level needed to accomplish its mission

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3
Q

Attack by Fire

A

Use direct fires and indirect fires to engage enemy without closing with him to destroy/suppress/fix

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4
Q

Clear

A

Remove all enemy forces and eliminate organized resistance within an assigned area

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5
Q

Ambush

A

Surprise attack from concealed location on enemy

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6
Q

Support by Fire

A

Enemy engaged by direct fire in support of another maneuver force.

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7
Q

Destroy

A

Physically renders enemy force combat-ineffective

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8
Q

Delay

A

Slow advance of enemy forces IOT support establishment of defense.

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9
Q

Occupy

A

Unapposed movement of a friendly force into an area so it can control that area.

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10
Q

Neutralize

A

Rendering enemy incapable of interfering with a particular operation

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11
Q

Disrupt

A

Integrating direct, indirect fires along with terrain and obstacles to upset an enemy’s formation, tempo, timetable.

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12
Q

Isolate

A

To seal off both physically and psychologically an enemy from his sources of support and prevent him having contact with other enemy forces.

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13
Q

Contain

A

To stop, hold or surround enemy forces or cause them to center their activity on a given front and prevent withdrawal.

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14
Q

Fix

A

Prevent enemy from moving any part of his force from a specific location for a specific period.

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15
Q

Restrictive Fire Line

A

Line preventing two friendly forces from firing across that line. -Can be fired across with prior coordination.

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16
Q

Final Protective Fire

A

Prearranged barrier of fire to impede enemy movement across defensive lines or area.

17
Q

Line of departure

A

Phase line crossed at prescribed time by troops IOT coordinate operations.

18
Q

Check Point

A

Pre-determined point on ground used to control movement, tactical maneuver and orientation.

19
Q

Decisive Point

A

Place, point, or event that gives commanders a marked advantage over an adversary.

20
Q

CCIR

A

Commader’s Critical Information Requirement: Information requirement identified by the commander as being critical to facilitating timely decision making.

21
Q

Priority intelligence requirements

A

PIR: Priority piece(s) of intelligence that support the commander and staff needed to understand the adversary or operational environment.

22
Q
A