Operant Conditioning (Chapter 14) Flashcards

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1
Q

Operant Conditioning Definition

A

Operant conditioning is a form of learning. In it, an individual changes its behaviour because of the consequences (results) of the behaviour. The person or animal learns its behaviour has a consequence. That consequence may be. Reinforcement: a positive or rewarding event.

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2
Q

Three Phase Model of Operant Conditioning (DBC)

A

Stimulus→ Response→ Consequence

The DISCRIMINATIVE STIMULUS (the environment) that makes the conditions right for the BEHAVIOUR to follow and be reinforced by its CONSEQUENCES.

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3
Q

Shaping Definition

A

Reinforcement is given for any responses that successively approximates and ultimately moves towards the desired behaviour

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4
Q

Token Economy Definition

A

A setting in which an individual who displays desired behaviour receives tokens (i.e. reinforcers), which can be collected and exchanged for other reinforcers in the form of actual/tangible rewards.

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5
Q

Reinforcement Definition

A

Reinforcement: applying a positive stimulus or removing a negative stimulus to strengthen/increase the likelihood of a particular response

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6
Q

Positive Reinforcement Definition

A

Presentation of a stimulus that strengthens/increases the likelihood of a desired response by providing a satisfying consequence (reward)

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7
Q

Negative Reinforcement Definition

A

Removal of an unpleasant stimulus to strengthen/increase the likelihood of a desired response

  • Designed to increase a desired behaviour
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8
Q

Punishment Definition

A

Applying a negative stimulus or removing a positive stimulus to weaken/decrease the likelihood of a particular response

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9
Q

Positive Punishment Definition

A

Giving an unpleasant stimulus

e. g. smack
- Designed to decrease an undesirable behaviour

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10
Q

Negative Punishment Definition

A

Taking away something pleasant (response cost)

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11
Q

Factors Effecting Reinforcement/Punishment - ORDER OR PRESENTATION

A

ORDER OF PRESENTATION: reinforcement needs to occur after the desired response - not before! So the organism associates the reinforcement with the behaviour.

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12
Q

Factors Effecting Reinforcement/Punishment - TIMING

A

TIMING: reinforcers need to occur as close in time to the desired response as possible. Most effective reinforcement occurs immediately after the desired response.

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13
Q

Factors Effecting Reinforcement/Punishment - APPROPRIATES OF REINFORCER

A

APPROPRIATES OF REINFORCER: for a stimulus to be a reinforcer it must provide a pleasing or satisfying consequences for its recipient.

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14
Q

Schedules of Reinforcement Description

A

Continuous Reinforcement = CRF reinforcement for each behaviour performed

Partial Reinforcement = only some correct responses rewarded

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15
Q

Partial Reinforcement Overview

A
RATIO = number of responses
INTERVAL = time between responses
FIXED = responses are reinforced in a predictable manner
VARIABLE = responses that are randomly reinforced (unpredictable)
  1. FIXED-RATIO
  2. VARIABLE-RATIO
  3. FIXED-INTERVAL
  4. VARIABLE-INTERVAL
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16
Q

Fixed Ratio Overview

A

Reinforcement given after a SET (fixed), UNVARYING (ratio) of desired responses.

  • Produces fastest response rate
  • Response rate is erratic
  • Less resistant to extinction than variable ratio
17
Q

Variable Ratio Overview

A

Reinforcement given after IRREGULAR (variable) # of correct responses (ratio).

  • Produces a steady response rate
  • More resistant to extinction than fixed ratio
18
Q

Fixed Interval Overview

A

Delivery of reinforcer after SET period of TIME after correct response made.

  • Produces erratic response rate
  • Less resistant to extinction than variable interval
19
Q

Variable Interval Overview

A

Reinforcer given after IRREGULAR (variable) PERIODS after correct response.

  • Results in a low but steady response rate
  • More resistant to extinction than fixed interval