Operant conditioning Flashcards

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1
Q

Operant conditioning define

A

a type of learning for which the likelihood of a particular response occurring is determined by the consequences of that response.

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2
Q

DBC conditioning

A

Antecedent (discriminative stimulus)-Behaviour-Consequence

  • Skinner noted that before the behaviour occurred, the conditions needed to be right.
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3
Q

DBC conditioning - operant response

A

o Operant response: the behaviour that occurs as a result of the antecedent condition or can be modified by consequences.

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4
Q

DBC conditioning - discriminative stimulus

A
  • o Discriminative stimulus/antecedent condition: the condition that influences behaviour by predicting the likely outcome of a behaviour
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5
Q

DBC - stimulus

A

o Consequence: the stimulus that forms as a result of the response.

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6
Q

Reinforcement

A

applying a positive stimulus (action or event) or removing a negative stimulus to strengthen or increase the likelihood of a response.

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7
Q

Positive reinforcement

A

being rewarded which strengthens a response by providing a pleasant or satisfying consequence (e.g. a student receives $100 from her parents for getting an A+ on her mid-year exam, and thus continues to work harder to get better results on her end-of-year exam).

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8
Q

Negative reinforcement

A

the removal, reduction or prevention of an unpleasant stimulus (e.g. taking tablets to fix a headache will increase the chances of taking the tablets next time to get rid of a headache).

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9
Q

Punishment

A

any stimulus that weakens or decrease the likelihood of a response (behaviour)

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10
Q

Positive punishment

A

when a behaviour is followed by a negative consequence (e.g. getting smacked by parents when you use profanity).

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11
Q

Negative punishment

A

when something desirable is removed (e.g. being fined for speeding on the roads in which the desirable stimulus is money)

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12
Q

Continious reinforcement

A

when every correct response is reinforced

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13
Q

Partial reinforcement

A

when only some correct responses are reinforced; responses conditioned under particular reinforcement are stronger in that they usually take longer to extinguish than responses conditioned using CRF.

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14
Q

Fixed ratio schedule

A

reinforcement is delivered after a set number of correct responses (e.g. payment of $10 for every 100 newspapers sold. - Moderately resistant to extinction. - Predictability of the reinforcement often leads to reduced response rate just after the delivery of the reinforcer until the reinforcer is getting close.

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15
Q

Variable ratio schedule

A

reinforcer is given after an irregular number of correct responses (e.g. poker machines). - Effectively maintains targeted behaviour, due to unpredictability of the reinforcement - Extinction of behaviour takes longer than fixed ratio.

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16
Q

Fixed interval schedule

A

reinforcement is delivered after a set period of time following correct responses (e.g. getting paid $10 per hour worked).

  • Not very resistant to extinction (would you turn up to work if they weren’t getting paid?)
17
Q

Variable interval schedule

A

reinforcer is given after variable periods following correct responses (e.g. every tenth response on avarage, but with variations from 5th to 15th response)

  • Effectively maintains targeted behaviour due to unpredictability of timing of reinforcement.
  • Highly resistant to extinction (particularly compared to fixed interval schedule).
18
Q

Exctinction

A

when the conditioned response disappears over time after reinforcement as ceased.

19
Q

Spontaneous recovery

A

the reappearance of an extinguished response after a rest period.

20
Q

Generalisation

A

when a behaviour occurs as a result of a discriminative stimulus that is similar to the original.

21
Q

Discrimination

A

when a human or animal learns to know the circumstances under which responses will be reinforced and when they will not.

22
Q

Shaping

A

a procedure in which a reinforcer is given for any response that gets closer and closer and eventually leads to the desired response.

23
Q

Token economies

A

a form of behaviour modification in which tokens are earned for performing target behaviours and these tokens can be exchanged later for some reinforcer (reward) that is valued by the learner.