operant conditioning Flashcards

1
Q

Edward Thorndike’s law of effect

A

according to this principle, actions that are followed by desirable outcomes are more likely to be repeated while those followed by undesirable outcomes are less likely to be repeated

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2
Q

B.F skinner

A

founder of modern behavioural perspective, research on operant conditioning and schedules of reinforcement

  • where the early behaviorists had focused their interest on associative learning, skinner was more interested in how the consequences of people’s actions influenced their behaviour
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3
Q

skinner box

A

operant chamber known as the skinner box

hold a small animal ie rat

contained a bar or key that the animal could press in order to receive a reward of food- positive reinforcement

mild electric current was passed through the box until the rat pulled the lever - negative reinforcement

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4
Q

operant conditioning

A

learning through consequence

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5
Q

shaping

A

procedure in which reinforcers gradually guide an animal’s actions toward a desired complex behavior

successive approximations, you reward responses that are ever-closer to the final desired behavior, and you ignore all other responses

chaning breaks a task down into small steps and teaches each step within the sequence by itself

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6
Q

reinforcing stimulus

A

any event that strengthens or increases the behaviour it follows

reinforcement occurs each time the desired behavior occurs

involves the most amount of effort and resources

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7
Q

positive reinforcement

A

addition of favourable outcomes or events like praise or reward that are presented after the behavior, response or behavior is stenghtened by the addition of something

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8
Q

negative reinforcement

A

the removal of an unfavourable events or outocmes after the display of behavoir

response is strenghted by the removal of something unpleasant.

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9
Q

token reinforces

A

symbols or tokens that can be exchnaged for other reinforcers

can be exchanged for material reinforcers, services, or privileges otherwise tokens are worthless

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10
Q

punishment

A

presentation of an adverse event or outcome that causes a decrease in the behavior it follows

  • the timing of a consequence must be close to behavior for it to be effective
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11
Q

positive punishment

A

presents an unfavourbale event or outcome in order to to weaken the response it follows

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12
Q

negative punishment

A

occurs when a favourable event or outcome is removed after a behavior occurs

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13
Q

factors influencing the effectiveness of operant conditioning

A
  1. appropriateness
  2. timing
  3. scheduals of reinforcement
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14
Q

appropriateness

A

reinforcement needs to match the behaviour

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15
Q

timing

A

the punishment or reinforcement must occur after the behaviour, so it is seen as a consequence

must be immediate

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16
Q

schedules of reinforcement

A

A pattern that defines how often a desired response will be reinforced.

takes place in both naturally occuring learning situations and structured training situations

different patterns influence

response rate: how many times the behaviour is displayed

extinction how long does it take for the behaviour to disappear without reinforcement.

17
Q

continuous reinforcement

A

desired behaviour is reinforced each and every time it occurs, used to teach a new behaviour

rat gets food each time it pulls the lever

response: slow
extinction rate: fast

(+) desired behaviour is learn fast typically

(-) difficult to maintain over a long period of time due to effort of having to reinforce a behaviour each time it is performed

18
Q

fixed ratio

A

response is reinforced only after a specific number of responses

(+) builds a high response rate

(-) Irregular responding may occur if reinforcement is stopped

response : fast
extinction : medium

19
Q

variable-ratio schedules:

A

response is reinforced after an unpredictable number of responses

(+) learner’s rate of responding remains constant

(-) not effective for teaching new behaviours

response : fast
extinction: slow

20
Q

fixed interval schedules

A

the first response is rewarded only after a specified amount of time has gone by.

+ tend to respond more frequently as the anticipated time for reward draws near

  • produces a choppy stop-start pattern rather then a steady state of response

response medium
extinction medium

21
Q

variable - interval schedules

A

occur when a response is rewarded after an unpredictable amount of time has passes

+ produce slow, steady responding minimal pause after reinforcement is given

response: fast
Extinction: slow