ONLY STUDY THIS DECK Flashcards
Ability to find, access, use, and create information effectively; engage with other users and with content in an active, critical, sensitive and ethical manner; and navigate the online and ICT environment safely and responsibly, being aware of one’s own rights.
DIGITAL CITIZENSHIP
An act or instance of using or closely imitating the language and thoughts of another author without authorization; the representation of that author’s work as one’s own, as by not crediting the original author.
PLAGIARISM
A legal principle stating that one can use a copyrighted work without a license for the following purposes: commentary, criticism, reporting, research, and teaching.
FAIR USE
Refers to the “creations of the mind such as inventions, literary and artistic works, designs, symbols, names, and images used in commerce”.
INTELLECTUAL PROPERTY
TYPES OF INTELLECTUAL PROPERTY
-COPYRIGHT
-PATENT
-TRADEMARK
-INDUSTRIAL DESIGN
-GEOGRAPHICAL INDICATIONS AND APPELATIONS OF ORIGIN
A legal term used to describe the rights that creators have over their literary and artistic works and gives the creator the sole right to publish and sell that work.
COPYRIGHT
Exclusive right granted for an invention, which is a product or a process that provides, in general, a new way of doing something, or offers a new technical solution to a problem.
PATENT
-Protects only the appearance or aesthetic features of a product such as shape,
surface, patterns, lines, or color.
INDUSTRIAL DESIGN
Distinguished sign of goods or services that identifies and differentiates from one enterprise to another; a signature mark
TRADEMARK
Signs used on products possessing
qualities, a status, or characteristics that are essentially attributable to that location of origin.
GEOGRAPHICAL INDICATIONS AND APPELATIONS OF ORIGIN
TRADEMARK SYMBOLS
R- Registered Trademark
TM- Unregistered Trademark
SM- Unregistered Service Trademark
COMMON ISSUES ON DATA PRIVACY
HACKING
PHISHING
IDENTITY THEFT
involves activities that seek to compromise digital devices, such as computers, smartphones,
tablets, and even the entire networks
HACKING
a type of social engineering attack often used to steal user data, including login credentials
and credit card numbers.
PHISHING
occurs when a criminal obtains or uses the personal information of someone else to
assume their identity or access their accounts for the purpose of committing fraud, receiving benefits, or
gaining financially in some way.
IDENTITY THEFT
Also called computer crime; any criminal activity that involves the use of a computer, networked
device, or a network as an instrument to further illegal ends
CYBERCRIME
The use of digital means of communication that could hurt or harass a person such as
intentionally sending hurtful texts or SNS messages, posting embarrassing photos or videos, and
spreading malicious rumors online.
CYBERBULLYING
News, stories, or hoaxes created to deliberately misinform or deceive readers and created to
either influence people’s views, push a political agenda, or cause confusion and can often be a profitable
business for online publishers.
FAKE INFORMATION
An overdependence or a damaging need to do something on computer or internet; excessive
use of computers to the extent that it interferes with daily life
COMPUTER ADDICTION
The digital inequality or gap between groups in terms of knowledge, usage, and access to ICT
due to circumstances like location, income, and age.
DIGITAL DIVIDE
Defined as a set of rules for proper and acceptable online behavior; denotes the proper attitude
that one should have and observed when communicating online.
NETIQUETTE
INFLUENCE OF MEDIA AND INFORMATION
on Education
on Economy
on Society
on Politics
Online courses available for anyone to enroll. It provides an affordable and flexible way to learn
new skills, advance your career and deliver quality educational experiences at scale
Massive Open Online Content (MOOC)
- No classroom setting
- No face-to-face interaction with teachers or classmates
- No standard timeline of progress
- Lessons and assessments are embedded
Massive Open Online Content (MOOC)
9 MOOC platforms
▪ EdX
▪ Coursera
▪ Khan Academy
▪ Udemy
▪ Canvas
▪ FutureLearn
▪ Udacity
▪ Open Education Europa
▪ The Open University
refers to mobile electronic devices that are comfortably worn on the user’s
body or attached to their clothes.
WEARABLE TECHNOLOGY
Devices worn are often called “_________” for short
wearables
a computer controlled digital setting. The concept of 3D environment is explored to mimic the physical world in media
3D ENVIRONMENT
are the best way of representing creative ideas from various fields and industries.
The latest tools and gadgets for visualization enabled an even better user experience.
3D VISUALIZATIONS
designs and builds 3D models; it creates the end product by directly building them using
computer aided design (CAD) or software- created 3D design diagrams.
3D PRINTER
a three-dimensional image formed by the interference of light beams from a laser or other
coherent light source.
HOLOGRAM
labeled as u-learning, takes advantage of digital content, physical
surroundings, mobile devices, pervasive components, and wireless communication to deliver teaching-learning experiences to users at anytime, anywhere, and anyway.
UBIQUITOUS LEARNING-
comprehends and uses mass communication technologies effectively and efficiently to access, analyze,
evaluate, produce and distribute information and entertainment in a variety of formats by a variety of
means
Media literate person
Characteristics of a Media Literate Individual in Personal Aspect
✓ Know his/her rights to information
✓ Distinguish truths from untruths
✓ Create decisions based on well-evaluated information
✓ Mirror the values and attitudes represented in media against his/her own
✓ Express his/her personal and style through media content
✓ Protect his/her own information and privacy
Characteristics of a Media Literate Individual in Professional Aspect
✓ Use information ethically and creatively
✓ Respect producers and consumers of information
✓ Adapt to the dynamics of any medium