ONLY STUDY THIS DECK Flashcards

1
Q

Ability to find, access, use, and create information effectively; engage with other users and with content in an active, critical, sensitive and ethical manner; and navigate the online and ICT environment safely and responsibly, being aware of one’s own rights.

A

DIGITAL CITIZENSHIP

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2
Q

An act or instance of using or closely imitating the language and thoughts of another author without authorization; the representation of that author’s work as one’s own, as by not crediting the original author.

A

PLAGIARISM

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3
Q

A legal principle stating that one can use a copyrighted work without a license for the following purposes: commentary, criticism, reporting, research, and teaching.

A

FAIR USE

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4
Q

Refers to the “creations of the mind such as inventions, literary and artistic works, designs, symbols, names, and images used in commerce”.

A

INTELLECTUAL PROPERTY

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5
Q

TYPES OF INTELLECTUAL PROPERTY

A

-COPYRIGHT
-PATENT
-TRADEMARK
-INDUSTRIAL DESIGN
-GEOGRAPHICAL INDICATIONS AND APPELATIONS OF ORIGIN

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6
Q

A legal term used to describe the rights that creators have over their literary and artistic works and gives the creator the sole right to publish and sell that work.

A

COPYRIGHT

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7
Q

Exclusive right granted for an invention, which is a product or a process that provides, in general, a new way of doing something, or offers a new technical solution to a problem.

A

PATENT

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8
Q

-Protects only the appearance or aesthetic features of a product such as shape,
surface, patterns, lines, or color.

A

INDUSTRIAL DESIGN

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8
Q

Distinguished sign of goods or services that identifies and differentiates from one enterprise to another; a signature mark

A

TRADEMARK

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9
Q

Signs used on products possessing
qualities, a status, or characteristics that are essentially attributable to that location of origin.

A

GEOGRAPHICAL INDICATIONS AND APPELATIONS OF ORIGIN

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10
Q

TRADEMARK SYMBOLS

A

R- Registered Trademark
TM- Unregistered Trademark
SM- Unregistered Service Trademark

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11
Q

COMMON ISSUES ON DATA PRIVACY

A

HACKING
PHISHING
IDENTITY THEFT

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12
Q

involves activities that seek to compromise digital devices, such as computers, smartphones,
tablets, and even the entire networks

A

HACKING

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13
Q

a type of social engineering attack often used to steal user data, including login credentials
and credit card numbers.

A

PHISHING

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14
Q

occurs when a criminal obtains or uses the personal information of someone else to
assume their identity or access their accounts for the purpose of committing fraud, receiving benefits, or
gaining financially in some way.

A

IDENTITY THEFT

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15
Q

Also called computer crime; any criminal activity that involves the use of a computer, networked
device, or a network as an instrument to further illegal ends

A

CYBERCRIME

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16
Q

The use of digital means of communication that could hurt or harass a person such as
intentionally sending hurtful texts or SNS messages, posting embarrassing photos or videos, and
spreading malicious rumors online.

A

CYBERBULLYING

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17
Q

News, stories, or hoaxes created to deliberately misinform or deceive readers and created to
either influence people’s views, push a political agenda, or cause confusion and can often be a profitable
business for online publishers.

A

FAKE INFORMATION

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18
Q

An overdependence or a damaging need to do something on computer or internet; excessive
use of computers to the extent that it interferes with daily life

A

COMPUTER ADDICTION

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19
Q

The digital inequality or gap between groups in terms of knowledge, usage, and access to ICT
due to circumstances like location, income, and age.

A

DIGITAL DIVIDE

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20
Q

Defined as a set of rules for proper and acceptable online behavior; denotes the proper attitude
that one should have and observed when communicating online.

A

NETIQUETTE

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21
Q

INFLUENCE OF MEDIA AND INFORMATION

A

on Education
on Economy
on Society
on Politics

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22
Q

Online courses available for anyone to enroll. It provides an affordable and flexible way to learn
new skills, advance your career and deliver quality educational experiences at scale

A

Massive Open Online Content (MOOC)

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23
Q
  • No classroom setting
  • No face-to-face interaction with teachers or classmates
  • No standard timeline of progress
  • Lessons and assessments are embedded
A

Massive Open Online Content (MOOC)

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24
Q

9 MOOC platforms

A

▪ EdX
▪ Coursera
▪ Khan Academy
▪ Udemy
▪ Canvas
▪ FutureLearn
▪ Udacity
▪ Open Education Europa
▪ The Open University

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25
Q

refers to mobile electronic devices that are comfortably worn on the user’s
body or attached to their clothes.

A

WEARABLE TECHNOLOGY

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26
Q

Devices worn are often called “_________” for short

A

wearables

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27
Q

a computer controlled digital setting. The concept of 3D environment is explored to mimic the physical world in media

A

3D ENVIRONMENT

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28
Q

are the best way of representing creative ideas from various fields and industries.
The latest tools and gadgets for visualization enabled an even better user experience.

A

3D VISUALIZATIONS

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29
Q

designs and builds 3D models; it creates the end product by directly building them using
computer aided design (CAD) or software- created 3D design diagrams.

A

3D PRINTER

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30
Q

a three-dimensional image formed by the interference of light beams from a laser or other
coherent light source.

A

HOLOGRAM

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31
Q

labeled as u-learning, takes advantage of digital content, physical
surroundings, mobile devices, pervasive components, and wireless communication to deliver teaching-learning experiences to users at anytime, anywhere, and anyway.

A

UBIQUITOUS LEARNING-

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32
Q

comprehends and uses mass communication technologies effectively and efficiently to access, analyze,
evaluate, produce and distribute information and entertainment in a variety of formats by a variety of
means

A

Media literate person

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33
Q

Characteristics of a Media Literate Individual in Personal Aspect

A

✓ Know his/her rights to information
✓ Distinguish truths from untruths
✓ Create decisions based on well-evaluated information
✓ Mirror the values and attitudes represented in media against his/her own
✓ Express his/her personal and style through media content
✓ Protect his/her own information and privacy

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34
Q

Characteristics of a Media Literate Individual in Professional Aspect

A

✓ Use information ethically and creatively
✓ Respect producers and consumers of information
✓ Adapt to the dynamics of any medium

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35
Q

Characteristics of a Media Literate Individual in Educational Aspect

A

Educational Aspect
✓ Think critically and learn knowledge based on facts
✓ Proliferate information that are based on academic and/or factual sources
✓ Utilize media in exploring knowledge

36
Q

A simple and flexible format of presenting information or conveying ideas whether handwritten, printed or displayed on-screen.

A

TEXT

37
Q

Any “human-readable sequence of characters” that can form intelligible words.

A

TEXT

38
Q

also called font, font type, or type

A

TYPEFACE

39
Q
  • Refers to the representation or style of a text in digital format
  • Usually comprised of alphabets, numbers, punctuation marks, symbols and other special
    characters.
A

TYPEFACE

40
Q

TYPES OF TYPEFACES

A

serif
sans serif
slab serif
script

41
Q
  • Connotes formality and readability in large amount of texts
  • Usually used for the body text of books, newspapers, magazines and research publication
  • Give a classic or elegant look when used for title or heading
A

SERIF

42
Q
  • Brings a clean or minimalist look to the text
  • Used for clear and direct meaning of text such as road signage, building directory or nutritional
    facts in food packages
  • Give a modern look and is used primarily in webpage design
A

SANS SERIF

43
Q
  • Carries a solid or heavy look to text
  • Can be used for large advertising sign on billboards
A

SLAB SERIF

44
Q
  • Draws much attention to itself because of its brush-like strokes
  • Must be used sparingly and not to be used in large body text
  • Usually used in wedding invitation cards or other formal events
A

SCRIPT

45
Q
  • Caters to a wide variety of emotions (such as celebration, fear, horror, etc.) or themes (such as
    cowboys, circus, holidays, summer, kiddie, etc.)
A

DECORATIVE

46
Q

a standard way to store and encode information so that different computers or devices
can read it.

A

FILE FORMAT

47
Q

Is the artistic or creative representation or interpretation of an idea, concept, or emotion using
different media

A

VISUAL INFORMATION

48
Q

is a visual art, which is characterized by the practice of applying paint, pigment,
color or other medium to a solid surface

A

Painting

49
Q

Anything taken by a camera, digital camera, or photocopier

A

Photo

50
Q

A drawing, painting, or artwork created on a computer.

A

Picture

51
Q

The art of making three-dimensional representative or abstract forms, especially
by carving stone or wood or by casting metal or plaster

A

Sculpture

52
Q

referring to animated illustrations

A

Cartoon

53
Q

referring to a sequence of static images accompanied by text

A

Comic

54
Q

is a general term for presenting information in a visual format, such as tables,
diagrams, or pictures.

A

Chart

55
Q

is a specific type of chart that shows the relationship between two or more variables,
such as trends or correlations.

A

Graph

56
Q

is a large, stationary sign that is typically placed alongside highways or busy
streets.

A

Billboard

57
Q

is a smaller, more portable sign that can be placed on walls, windows, or other
surfaces.

A

Poster

58
Q

A form of visual communication meant to capture attention and enhance comprehension. It
includes data, information or knowledge intended to present information quickly and clearly.

A

INFOGRAPHICS

59
Q

TYPES OF VISUAL INFORMATION

A

-PAINTING
-PHOTO
-SCULPTURE
-CARTOON
-CHART
-BILLBOARD

60
Q

VISUAL DESIGNS AND ELEMENTS

A

-LINES
-SHAPE
-VALUE
-TEXTURE
-COLOR
-FORM

61
Q

describes a shape or outline. It can create texture and can be thick or thin. It may
be actual, implied, vertical, horizontal, diagonal, or contour lines

A

Lines

62
Q

usually a geometric area that stands out from the space next to or around it, or because of differences in value, color, or texture. It may also be organic.

A

Shape

63
Q

the degree of light and dark in a design. It is the contrast between black and white
and all the tones in between.

A

Value

64
Q

the way a surface feels or is perceived to feel. It can be added to attract or repel interest to a visual element

A

Texture

65
Q

is the illusion of the surfaces peaks and
valleys, resulting in a feeling of smoothness or roughness in objects.

A

Visual texture

66
Q

determined by its hue (name of color), intensity (purity of the hue), and value
(lightness or darkness of hue).

A

Color

67
Q

Color and _______ _________ can play a large role in the
design

A

color combination

68
Q

a figure having volume and thickness

A

Form

69
Q

can be implied with the use of light and shading.

A

An illusion of a 3-dimensional object

70
Q

Media communication that uses audio or recordings to deliver and transfer information through
means of sound.

A

AUDIO INFORMATION

71
Q

TYPES OF AUDIO INFORMATION

A
  1. Music
  2. Podcasts
  3. Radio shows
  4. Sound recording
  5. Audiobooks
  6. Sound effects
72
Q

UNITS OF SOUND

A
  1. Decibel
  2. Hertz
  3. Phon
73
Q

can be defined as a media communication that provides the presence of spatial
movement of texts and images

A

MOTION MEDIA

74
Q

PRODUCTION OF MOTION MEDIA

A

Informally produced motion media
Formally produced motion media

75
Q

are created by people just for personal consumption.

A

Informally produced motion media

76
Q

are made by professionals, such as film directors, who
follow the standard of the industry when it comes to the refinement and creation of motion media.

A

Formally produced motion media

77
Q

FORMATS MOTION MEDIA

A

Film
Television
Interactive Video

78
Q

a series of moving graphics or images, with accompanying of a recorded sound.

A

Film

79
Q

a telecommunication system for transmitting and receiving visual images and
sounds that are reproduced on screens.

A

Television

80
Q

a kind of digital video that involves the user’s interaction and
participation.

A

Interactive Video

81
Q

Refers to combined forms of information such as text, audio, video, images and animation in a
variety of application environment and settings

A

MULTIMEDIA

82
Q

An application or software which utilizes a collection of multiple media sources such as text, graphics, images, sound/audio, animation and video to create a multimedia material.

A

MULTIMEDIA APPLICATION

83
Q

A system capable of processing multimedia data and applications.

A

MULTIMEDIA SYSTEM

84
Q

Four Characteristics of Multimedia System

A
  1. Digital
  2. Integrated
  3. Interactive
  4. Distributed
85
Q

All media are presented, converted and stored in digital format

A

Digital

86
Q

All media are treated, arranged and combined in a uniform way but can
manipulated independently.

A

Integrated

87
Q

All media should be two-way and have available settings for optimal user
experience.

A

Interactive

88
Q

All media can be pre produced(recorded) or produced real-time and are distributed over networks

A

Distributed