Online Pricing Flashcards

1
Q

Business Models

A
  1. Digital goods (e.g., news, music, movies):
    a. Non-rival
    b. Zero marginal cost
    c. Low marginal search costs
    d. Low transaction costs
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2
Q

Revenue sources

A

a. Content: Selling the service (Example movies: EST, TVoD, SVoD)
b. Advertising: Selling eyeballs
c. Information: Selling data

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3
Q

Moving from Free to Fee

A

Monetary Effects

  1. Free subscriptions (per day):
    a. Direct effect of move: -208
    b. Marketing communication effectiveness: -71
    c. Conversion (blasts): -752
  2. Move from free to fee:
    a. Revenue loss from advertising: $4.64 per day (1,031 * $0.0045)
    b. Revenue gain from paid subscriptions: $277 per day (2.06 * $4.94 + 5.55 * $48)
  3. Blasts:
    a. Revenue loss from advertising: $1,224
    b. Revenue gain from paid subscriptions: $2,454
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4
Q

Competing Against Free

A

Should companies react to a new competitor who offers a free product?

  1. Assess the threat:
    a. Entrant‘s ability to cover its cost quickly
    b. Rate at which number of users of free product is growing
    c. Speed with which own paying customers are defecting
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5
Q

React to threat

A
  • High defection rate (> 5%/year)
    1. low growth rate (<40%/year)
  • -> Immediate threat, launch free product
    2. High growth rate
  • -> Business model threat, Change business model

Low defection rate

  1. Low growth rate
    - -> Minor threat, monitor situation
  2. High growth rate
    - -> delayed threat, coexist or delay launch of free product
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6
Q

Strategies

A

a. Upsell – introduce free basic offering to gain widespread use and then charge for a premium version Freemium
b. Cross-sell – sell other products that are not directly tied to the free product
c. Charge third parties – provide a free product to users and then charge a third party for access to them
d. Bundle – offer a free product or service with a paid offering

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7
Q

Freemium Pricing

A
  1. Freemium business model: Combination of “free” and “premium”
  2. Goals:
    a. Attract new users without costly ad campaigns / big sales force
    b. Attract significant ad revenue
    c. Allow customers to sample quality
    d. Generate paying subscriptions
  3. Examples: Dropbox, XING, Spotify, NYTimes.com
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8
Q

Making Freemium Work

A
  1. Right amount of free offerings
    a. Find a balance between traffic and paying customers
    b. Attract new customers with free offerings, but at the same time give incentive to upgrade
  2. Communication of added value: Customers must understand the benefits of upgrading
  3. Moderate conversion rate: Typically 2% to 5%
  4. Adjustments over the life cycle / Ongoing Innovation: Early adopters are less price sensitive
  5. Management of Referrals: Incentives
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