ONLINE LEISURE ACTIVITIES & CONSUMER BEHAVIOUR Flashcards

1
Q

VIDEO GAMES

A

Video games is a strong predictor of later computer and internet use

Game sales have began to overtake video and music sales making it the biggest entertainment category

56% of American adults play video games (54% males & 46% females)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

WHY PEOPLE PLAY VIDEO GAMES

A

-Psychological gratification:
completing levels
emotional escape from real life

-Gaming allows for a sense of:
Autonomy(freedom and individuality)
ability(challenges)
relatedness

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

PSYCHOLOGICAL IMPACT OF VIDEO GAMES

A

subjective feeling of time loss
positive:
negative:

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

NEGATIVE CONSEQUENCES TO PLAYING VIDEO GAMES

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

WHO IS A GAMER

A

Gamer identity: can be driven by the type of games people play

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

EXPOSURE TO VIOLENCE

A

exposure of violent on television in movies and video games has been taught to increase aggressive behaviour in children and younger adults

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

ONLINE GAMBLING

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly