ONLINE LEISURE ACTIVITIES & CONSUMER BEHAVIOUR Flashcards
VIDEO GAMES
Video games is a strong predictor of later computer and internet use
Game sales have began to overtake video and music sales making it the biggest entertainment category
56% of American adults play video games (54% males & 46% females)
WHY PEOPLE PLAY VIDEO GAMES
-Psychological gratification:
completing levels
emotional escape from real life
-Gaming allows for a sense of:
Autonomy(freedom and individuality)
ability(challenges)
relatedness
PSYCHOLOGICAL IMPACT OF VIDEO GAMES
subjective feeling of time loss
positive:
negative:
NEGATIVE CONSEQUENCES TO PLAYING VIDEO GAMES
WHO IS A GAMER
Gamer identity: can be driven by the type of games people play
EXPOSURE TO VIOLENCE
exposure of violent on television in movies and video games has been taught to increase aggressive behaviour in children and younger adults
ONLINE GAMBLING