OB Flashcards
BFM axioms
lose sight lose fight
maneuver in relation to the bandit
energy versus nose position
Gun WEZ
1000-2500 range
VALID: any part of the center of the FEDS touching the target at correct range
Track
combo of shots equaling 15 frames
Snap
gunshot less than 15 frames
Aim-9P Wez
5 seconds after fight’s on
2-9K
<45 AA
INVALID: heat source not in caged FOV at uncage
heat source leaving uncaged FOV before pickle
uncage within 3” CDM (must uncage/cage again)
sun in HUD at pickle
heat source not in uncaged for 1/3 of a second (10 frames) prior to pickle
DEFEATED: any flare during missile TOF (1” per 1000’)
KILL
15 frames ; 1 aim 9 + 8 frames
payload of t-38
4 aim-9s and 450 rounds
all calls from fights on to terminate
PRIME RADIO
check call and push it up call made on the
AUX RADIO
cuffed bandit restriction
min AB; 5 Gs ; 200 knots ; 1 flare
full up bandit
SRB, 150 knot min, unlimited flares
push it up bandit
MAX, 5.0 Gs; SRB, 200 knots, 1 flare
training rules
5 miles vis
2000 ft vertical separation
1 mile horizontal clouds
Discernible horizon
corner velocity
min airspeed at which you get attain the highest G. very large Ps (instantaneous)
sustained rate
430-440; extra airspeed allows you to sustain G over the long term. we use 410 for over-G potential
EM diagrams show where the advantage exists in terms of
altitude and velocity
min radius is a ___ game plan compared to sustained rate
short term. goes from 250-350
total advantage for a student (em disgram)
2 degrees per second and 800’ radius
AA
starts from the tail at zero and goes up
angle off nose
from the longitudinal axis of your airplane to the bandit as measured from your nose
AOT
angle off longitudinal axis of your airplane to the bandit as measure from your tail (will be the same as AA in DBFM)
turning room
distance between fighter and bandit that can be used to maneuver (accelerate, decrease range, descrease AA or HCA) can be lateral OR out of plane!
in-plane turning room
inside the turn circle gives you less usable turning room (defender can reverse their turn to take it away)
out of plane turning room
bandit working in vertical means your turning room is either left or right
control zone
25-45 AA 2500-4500 feet
aspect angle and range/100 are equal
you are controlling the bandits actions by forcing him to keep turning to survive (you can easily transition to a WEZ) we can make the bandit predictable prior to pulling lead to kill them
fighter cross check
G, LV, airspeed (fuel, floor)
bandit cross check
range, AA, HCA, LOS, closure