New 20 Terms Flashcards
Pitch
Brief description and/or presentation of a game or a game concept designed to secure funding
Probability
The likelihood that something will happen
Prototype
On early/unfinished version of the game
Publishers
Companies that manufacture and distribute games
Random
Occurrences in a game that players have no control over
Replayability
A game that allows it to played over and over again
Rules
The mechanics enforce these things that you can and cannot do
Service Mark
Legal protection for a tagline or catchphrase
Simulation
Intended to represent some part of reality
Space
The look and feel of the game from its design
Strategic
Strategy that involves your long range plan.
System
Collection of game mechanics that produce a given outcome.
System Design
Creation of rules and patterns in the game.
theme
Story or history that the game is trying to represent.
Trademark
Form of intellectual property that applies to titles and names.
Transparency
Whether or not a game reveals its secrets.
User interface design
How the player receives information and how the player interacts with the game.
Volatility
The extent to which the game arrangements are not subject to the changes caused by other players.
World design
Creation of the overall backstory, setting, and theme of the game.
Zero sum
Situation where one player can only gain by taking away from another player.