First 20 terms Flashcards
Depth
Whether the game is easy to play or requires more experience
Design Document
Provides an overview of the game and its learning goals
Copyright
Laws that protect creation
Abstract
A game that has no connection or nothing to do with the real world
Alpha
Very first build that is shared with testers
Components
Parts of your game
Convergence
Video games made to resemble board games and vice versa
AAA List Games
Games which are advertised frequently and have budgets over 20$ Million
Analysis Paralysis
When a player is presented with too many choices or decisions
Avatar
Represents the player in the game (or a sprite)
Bell Curve
Probability distribution where some events are more likely to occur than others
Decision Making
Making choices that will affect the rest of your game play
Dynamics
Results like play actions being put into motion
Cinematic
Movie inserted into the video game
Accessibility
Easy to learn and easy to play, yet not always easy to master.