Networks - Communication Basics Flashcards
1
Q
Asynchronous Transmission (What it is, how it works, requirements)
A
- The transmission of data intermittently (at irregular intervals) between devices without the use of an external clock signal.
- The way of transmitting data that utilises start and stop bits to indicate the duration of a transmission.
- Start bit is either a 1 or 0, and the end bit is the opposite.
- Sender and receiver must use the same baud rate, and only need to synchronise their clocks for the duration of data transmission.
2
Q
What is a Start Bit?
A
- The bit used to indicate the beginning of a unit of data in asynchronous transmission.
3
Q
Stop Bit
A
- The bit used to indicate the end of a unit of data in asynchronous transmission.
4
Q
Synchronous Transmission + Example Of Usage
A
- The transmission of data which relies on a common clock signal (shared between the sender and recipient) to synchronise the time at which signals are sent.
- The signals are sent at regular intervals, and received in the same order they’re sent in.
- Hence, making this suitable for transmitting information in real-time systems.
- Used by the buses of the fetch-execute cycle.
5
Q
Bandwidth
A
- The amount of data that can a communication medium is capable of transmitting along a communication channel, measured in hertz.
- It relates to the range of frequencies available on the carrier wave that carries the data.
- There is a direct relationship between bandwidth and bit rate.
- Higher bandwidth = high bit rate
6
Q
Baud Rate
A
- The number of symbol changes, waveform changes, or signalling events across a channel per unit time.
7
Q
Bit Rate
A
- The speed of a particular transmission, which is the number of bits that are transmitted over a medium per second, often measured in bits per seconds (bps)
- A communication system’s bit rate = baud rate x no of bits per signal.
- Bit rate should > baud rate if more than one bit is sent per signal.
8
Q
Latency
A
- The time delay between an action being initiated and its effect being observed, often measured in milliseconds (ms).
- Usually increases with distance.
9
Q
Protocol
A
- A common set of rules relating to communication between devices which allow different computers to communicate with each other.
- These rules are followed during data transmission over a network to minimise inconsistencies.
10
Q
Symbol
A
- A symbol is a particular pattern of bits represented by a signal. For example, a symbol of four bits might be 1101.
11
Q
Serial Data Transmission
A
- In serial data transmission, data is sent one bit at a time over one communication line.
- Uses over medium to long distances (computationally speaking), such as for wired peripherals like keyboards connecting to a computer.
12
Q
Parallel Data Transmission
A
- Parallel data transmission uses numerous parallel communication lines at once in order to send multiple bits between components in a computer simultaneously.
- The more lines that a parallel communication medium uses, the more data that can be transferred simultaneously.
13
Q
Explain skewing in parallel tranmission
A
- Each of the communication lines that form part of a parallel communication medium have slightly different electrical properties, meaning that the time taken for one bit to be transferred will be slightly differ from line to line.
- This means bit sent together may not be received together, this is known as data skewing.
- It is worse over long distances, and can lead to bits from different pulses overlapping, causing data corruption.
14
Q
Where is parallel communication most commonly uses?
A
- Between internal components on a computer, such as parts of the CPU and RAM.
15
Q
Crosstalk
A
- Tightly packed communication lines can lead to signals leaking from one line into another, causing data corruption.