Networks Flashcards

types and performance

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1
Q

what is a wide area network?

A

where computer systems are situated geographically distant to each other where third party communication channels are used to transfer data.

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2
Q

what is a LAN?

A

where computer systems are situated close together and all the infrastructure is is owned and managed by the owner.

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3
Q

name some advantages of a client server network:

A
  • the network can be controlled centrally from the server for quick updates and backups of software.
  • hardware like printers can be shared
  • there is an aspect of improved scalability where it is easier for more clients to be added to the central server
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4
Q

what are some disadvantages to a client- server network?

A

-if one fault occurs on the server, the whole network is affected.
- IT professionals may be required to maintain the network.
- malware can spread easily once in the network

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5
Q

what are the advantages to a peer to peer network?

A

-simpler to set up
-clients aren’t dependant on server
-perfect for quickly sharing files between systems.

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6
Q

name some disadvantages to a peer to peer network.

A
  • there isn’t a central device to manage backups and security
  • computer performance will decrease with more machines on the network.
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7
Q

what is star topology?

A

where each computer system is directly connected to the central hub or switch. the hub/ switch transfers packets directly to the intended computer.

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8
Q

what are the measures of the performance of a network?

A
  • bandwidth- the maximum amount of data that can be sent across a network at once.
  • number of users- how many are using it at the same time as this causes data collisions
  • latency- the delay between data being sent and received.
  • error rate- a measure of how many packets of data do not reach their destination
  • transmission media- the type of cable used in wired connections.
    ~ copper cabling has a lower bandwidth than fibre optic.
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9
Q

what can affect a network’s performance?

A
  • number of users
  • interference e.g. thick walls
  • distance for data to travel/ signal
  • cpu performance
  • amount of data to transfer
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