Net Fundamentals Flashcards
1-3 buildings, mostly wired
LAN
Home/Office space, “flexibility”, game console/streaming
PAN
Same as LAN, but mostly wireless
WLAN
Large geographic area, State/Country/World
WAN
Small geographic, multiple LANs, ‘Campus’/’Downtown’
MAN
Email/websites-client requests, server provides
Client-Server
Battle buddy system- everyone provides for everyone
Peer-to-Peer
2 directly connected nodes(fastest, simple, cheap, and great for confidential information)
point-to-point
‘Daisy Chain’ & ‘Terminators’(very cheap, old, and bad–not for large networks)
Bus
Every device connected to 2 neighboring nodes–‘Unidirectional’(if anything breaks, (cable/device), everything breaks- Data goes through everyone at a time
Ring
Everything connected individually to a central(Most common–‘Node redundant’ NOT redundant for central device
Star
Very redundant, expensive, and more redundancy-multiple connections for everyone(full mesh(everyone knows everyone else)–Partial Mesh(everyone has more than 1 connection)
Mesh
‘Interconnection of multiple topologies’ (based on individual needs)
Hybrid
The IT infrastructure for Department of Defense(subsets into NIPR/SIPR/JWICS)
DoDIN
Exchange ‘sensitive, but unclassified’ (access to public internet)
NIPR
Exchange ‘up to and including SECRET’(Travels through/over NIPR. Does not touch normal internet)
SIPR
Exchange ‘up to and including TOP SECRET’(Completely separate from Internet—“Air Gapped network”
JWICS
Standards that dictate network communication
IEEE Project 802