Neo-Realism Flashcards
1
Q
realism Dominant when
A
During Cold War
2
Q
Types of realism
A
- Classical (immediate post war)
- states are selfish because they resemble human nature
- Kissinger, Morgenthau, Carr - Neo-realism/structural realism (from late 1970s)
- anarchy is responsible
- two types- offensive
- states are driven by self-interest
- the more power the better
- often leads to security dilemma
- Mearsheimer
- defensive
- power is a means to ensure security
- country should have a balance of power that is equal between all states
- tries to avoid security dilemma
- Waltz
- offensive
- Neo-classical/modified neo-realism (from 1990s)
- takes also domestic actors into account
- Rose, Ripsman
- increasing criticism from other schools of thought since 1980s
3
Q
Why realism
A
Claim to analyse the world “as it is” (not as it could or should be)
Cautions against “idealist” recipes of interwar period (LoN)
4
Q
Critique of neorealism
A
- doesn’t take into account different actors (except neoclassical and domestic actors) eg international organisations etc
5
Q
Anarchy
A
The strong do what they can and the weak suffer what they must (Thucydides)
= absence of international authority
- permissive cause for conflict
- IF a state should decide to use threats or wage war there is little to stop it
- except being prepared by deterring the opponent
- IF a state should decide to use threats or wage war there is little to stop it
6
Q
Implications of realism
A
- States behave like units
- the international system- when the system of power is divided, the duties/responsibilities are distributed
- depends on differences in
- nature of threat
- different military/economic capabilities
- consequences
- internal constitution (democracy, autocracy etc) of a state is less important
- Security dilemma
- honest communication about mutual intentions is impossible
- trying to create more security eventually results in less security - Weakness of international agreements
- both states might prefer mutual security agreement
- but both cannot be sure that the other plays by the rules + security first (protect own country -> go for the second best outcome [arms race] to prevent the least preferred outcome [being conquered by the other state])
=> agreements tend to be unstable
7
Q
Things that can be understood well by realism
A
- deterrence during Cold War
- arms race and preventive war
- wreaking of international agreements
- India and Pakistan rivalry in nuclear weapons
8
Q
Things that are puzzling for realists
A
- increasing number of international organisations and growing membership
- influence of international law on state behaviour
- identity of states
E.g. Netherlands wants to protect EU values like democracy and rule of law
9
Q
Concepts of neorealism
A
- statism (states are the main actors)
- anarchy (no international authority)
- stronger states survive, weaker states suffer
- survival
- second order concerns (law, protection of the environment etc)
- self-help (states can only rely on themselves to ensure survival, can’t trust anyone else)
- zero-sum game (therefore world peace impossible)
- security (most important interest)
- brings SECURITY DILEMMA (one state increases, second one increases -> spiral)
- resolution = BALANCE OF POWER
- internal - increasing own military arsenal
- external - forming alliances
- states act rationally
- moral code = security, nothing else