NBN Flashcards

1
Q

ANONYMOUS TIP

A

Draw 3 cards.

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2
Q

ASTROSCRIPT PILOT PROGRAM

A

Place 1 agenda counter on AstroScript Pilot Program when you score it.

Hosted agenda counter: Place 1 advancement token on a card that can be advanced.

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3
Q

BIG BROTHER

A

Play only if the Runner is tagged.
Give the Runner 2 tags.

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4
Q

BREAKING NEWS

A

When you score Breaking News, give the Runner 2 tags.

When the turn on which you scored Breaking News ends, the Runner loses 2 tags.

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5
Q

CHILO CITY GRID

A

Whenever there is a successful trace during a run on this server, give the Runner 1 tag.
Limit 1 region per server.

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6
Q

CLOSED ACCOUNTS

A

Play only if the Runner is tagged.
The Runner loses all credits in his or her credit pool.

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7
Q

DATA RAVEN

A

When the Runner encounters Data Raven, he or she must either take 1 tag or end the run.

Hosted power counter: Give the Runner 1 tag.
[Subroutine] Trace3 - If successful, place 1 power counter on Data Raven.

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8
Q

GHOST BRANCH

A

Ghost Branch can be advanced.
When the Runner accesses Ghost Branch, you may give the Runner 1 tag for each advancement token on Ghost Branch.

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9
Q

MARKED ACCOUNTS

A

When your turn begins, take 1 [Credits] from Marked Accounts, if able.
[Click]: Place 3 [Credits] from the bank on Marked Accounts.

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10
Q

MATRIX ANALYZER

A

When the Runner encounters Matrix Analyzer, you may pay 1 [Credits] to place 1 advancement token on a card that can be advanced.
[Subroutine] Trace 2 - if successful, give the Runner 1 tag.

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11
Q

NBN-MAKING NEWS

A

2 [Recurring Credits]
Use these credits during trace attempts.

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12
Q

NET POLICE

A

X [Recurring Credits]£
Use these credits during traces. X is the number of links the runner has.

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13
Q

POP-UP WINDOW

A

When the Runner encounters Pop-up Window, you gain 1 [Credits].
[Subroutine] End the run unless the Runner pays 1 [Credits].

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14
Q

PSYCHOGRAPHICS

A

X is equal to or less than the number of tags the Runner has.
Place X advancement tokens on a card that can be advanced.

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15
Q

RED HERRINGS

A

Each time the Runner accesses an agenda from this server, he or she must pay 5 [Credits] as an additional cost in order to steal it. This applies even during the run on which the Runner trashes Red Herrings.

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16
Q

RESTRUCTURED DATA POOL

A
17
Q

SAN SAN CITY GRID

A

The advancement requirement of agendas installed in this server is lowered by 1.
Limit 1 region per server.

18
Q

SEA SOURCE

A

Play only if the Runner made a successful run during his or her last turn.
Trace3 - If successful, give the Runner 1 tag.

19
Q

TMI

A

When you rez TMI, trace2 - if unsuccessful, derez TMI.
[Subroutine] End the run.

20
Q

TOLLBOOTH

A

When the Runner encounters Tollbooth, he or she must pay 3 [Credits], if able. If the Runner cannot pay 3 [Credits], end the run.
[Subroutine] End the run.

21
Q

UROBOROS

A

[Subroutine] Trace4 - If successful, the Runner cannot make another run this turn.
[Subroutine] Trace4 - If successful, end the run.