HAAS BIORIOD Flashcards
ACCELERATED BETA TEST
When you score Accelerated Beta Test, you may look at the top 3 cards of R&D. If any of those cards are ice, you may install and rez them, ignoring all costs. Trash the rest of the cards you looked at.

ADONIS CAMPAIGN
Put 12 [Credits] from the bank on Adonis Campaign when rezzed. When there are no credits left on this card, trash it.
Take 3 [Credits] from Adonis Campaign when your turn begins.

AGGRESSIVE SECRETARY
Aggressive Secretary can be advanced.
If you pay 2 [Credits] when the Runner accesses Aggressive Secretary, trash 1 program for each advancement token on Aggressive Secretary.

ARCHIVED MEMORIES
Add 1 card from Archives to HQ.

ASH 2X3ZB9CY

BIOTIC LABOR
Gain [Click] [Click].

CORPRATE TROUBLESHOOTER
X [Credits], [Trash]: Choose a piece of rezzed ice protecting this server. That ice has +X strength until the end of the turn.

ENCRYPTION PROTOCOL
The trash cost of all installed cards is increased by 1.

EXPERIENTIAL DATA
All ice protecting this server has +1 strength.

GREEN LEVEL CLEARANCE
Gain 3 [Credits] and draw 1 card.

HAAS BIORIOD - ENGINEERING THE FUTURE
The first time you install a card each turn, gain 1 [Credits].

HAAS BIOROID - STRONGER TOGETHER
All bioroid ice has +1 strength.

HEIMDALL 1.0
The Runner can spend [Click] to break any subroutine on Heimdall 1.0.
[Subroutine] Do 1 brain damage.
[Subroutine] End the run.
[Subroutine] End the run.

HOURGLASS
[Subroutine] The Runner loses [Click], if able.
[Subroutine] The Runner loses [Click], if able.
[Subroutine] The Runner loses [Click], if able.

ICHI 1.0
The Runner can spend [Click] to break any subroutine on Ichi 1.0.
[Subroutine] Trash 1 program.
[Subroutine] Trash 1 program.
[Subroutine] Trace 1 - if successful, give the Runner 1 tag and do 1 brain damage.

JANUS 1.0
The runner may spend [Click] to break any subroutine on Janus 1.0.
[Subroutine] Do 1 brain damage.
[Subroutine] Do 1 brain damage.
[Subroutine] Do 1 brain damage.
[Subroutine] Do 1 brain damage.

MADATORY UPGRADES
You have 1 additional [Click] to spend each turn.

PROJECT VITRUVIS
When you score Project Vitruvius, place 1 agenda counter on it for each advancement token on it over 3.
Hosted agenda counter: Add 1 card from Archives to HQ.

ROTOTURRET
[Subroutine] Trash 1 program.
[Subroutine] End the run.

SHERLOCK 1.0
The Runner may spend [Click] to break any subroutine on Sherlock 1.0.
[Subroutine] Trace4 - If successful, add 1 installed program to the top of the Runner’s stack.
[Subroutine] Trace4 - If successful, add 1 installed program to the top of the Runner’s stack.

SHIPMENT FROM MIRRORMORPH
Immediately install up to 3 cards (spending no clicks but paying all install costs).

VICKTOR 1.0
he Runner can spend [Click] to break any subroutine on Viktor 1.0.
[Subroutine] Do 1 brain damage.
[Subroutine] End the run.

VIPER
[Subroutine] Trace3 - If successful, the Runner loses [Click], if able.
[Subroutine] Trace3 - If successful, end the run.
