HAAS BIORIOD Flashcards

1
Q

ACCELERATED BETA TEST

A

When you score Accelerated Beta Test, you may look at the top 3 cards of R&D. If any of those cards are ice, you may install and rez them, ignoring all costs. Trash the rest of the cards you looked at.

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2
Q

ADONIS CAMPAIGN

A

Put 12 [Credits] from the bank on Adonis Campaign when rezzed. When there are no credits left on this card, trash it.
Take 3 [Credits] from Adonis Campaign when your turn begins.

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3
Q

AGGRESSIVE SECRETARY

A

Aggressive Secretary can be advanced.
If you pay 2 [Credits] when the Runner accesses Aggressive Secretary, trash 1 program for each advancement token on Aggressive Secretary.

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4
Q

ARCHIVED MEMORIES

A

Add 1 card from Archives to HQ.

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5
Q

ASH 2X3ZB9CY

A
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6
Q

BIOTIC LABOR

A

Gain [Click] [Click].

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7
Q

CORPRATE TROUBLESHOOTER

A

X [Credits], [Trash]: Choose a piece of rezzed ice protecting this server. That ice has +X strength until the end of the turn.

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8
Q

ENCRYPTION PROTOCOL

A

The trash cost of all installed cards is increased by 1.

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9
Q

EXPERIENTIAL DATA

A

All ice protecting this server has +1 strength.

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10
Q

GREEN LEVEL CLEARANCE

A

Gain 3 [Credits] and draw 1 card.

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11
Q

HAAS BIORIOD - ENGINEERING THE FUTURE

A

The first time you install a card each turn, gain 1 [Credits].

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12
Q

HAAS BIOROID - STRONGER TOGETHER

A

All bioroid ice has +1 strength.

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13
Q

HEIMDALL 1.0

A

The Runner can spend [Click] to break any subroutine on Heimdall 1.0.
[Subroutine] Do 1 brain damage.
[Subroutine] End the run.
[Subroutine] End the run.

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14
Q

HOURGLASS

A

[Subroutine] The Runner loses [Click], if able.
[Subroutine] The Runner loses [Click], if able.
[Subroutine] The Runner loses [Click], if able.

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15
Q

ICHI 1.0

A

The Runner can spend [Click] to break any subroutine on Ichi 1.0.
[Subroutine] Trash 1 program.
[Subroutine] Trash 1 program.
[Subroutine] Trace 1 - if successful, give the Runner 1 tag and do 1 brain damage.

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16
Q

JANUS 1.0

A

The runner may spend [Click] to break any subroutine on Janus 1.0.
[Subroutine] Do 1 brain damage.
[Subroutine] Do 1 brain damage.
[Subroutine] Do 1 brain damage.
[Subroutine] Do 1 brain damage.

17
Q

MADATORY UPGRADES

A

You have 1 additional [Click] to spend each turn.

18
Q

PROJECT VITRUVIS

A

When you score Project Vitruvius, place 1 agenda counter on it for each advancement token on it over 3.
Hosted agenda counter: Add 1 card from Archives to HQ.

19
Q

ROTOTURRET

A

[Subroutine] Trash 1 program.
[Subroutine] End the run.

20
Q

SHERLOCK 1.0

A

The Runner may spend [Click] to break any subroutine on Sherlock 1.0.
[Subroutine] Trace4 - If successful, add 1 installed program to the top of the Runner’s stack.
[Subroutine] Trace4 - If successful, add 1 installed program to the top of the Runner’s stack.

21
Q

SHIPMENT FROM MIRRORMORPH

A

Immediately install up to 3 cards (spending no clicks but paying all install costs).

22
Q

VICKTOR 1.0

A

he Runner can spend [Click] to break any subroutine on Viktor 1.0.
[Subroutine] Do 1 brain damage.
[Subroutine] End the run.

23
Q

VIPER

A

[Subroutine] Trace3 - If successful, the Runner loses [Click], if able.
[Subroutine] Trace3 - If successful, end the run.