movement skills Flashcards
massed
sessions done less frequently in week/activity within a session and last longer
eg. 2 2hour sessions a week
distributed
spaced out sessions throughtout the week or activities within the session
practice distribution
massed or distributed
practice variability
blocked, serial, random
blocked practice
same skill continuously without switching to another skill or rests eg. 100 tennis serves
serial practice
several planned skills rehearsed and performed i a sequence
random practice
random varied sequencing of different motor skills
types of feedback
external/ augmented
intrinsic
cognitive learners - what practice?
closed, blocked, distributed
associative and autonomous -suggested practice
distributed,open, random
frequency of feedback
how often an external source provides feedback to skill leaner - regular feedback important for skill acquisition
advantage of direct coaching
- coach does all thinking and decision making
- best for skill acquisition
- very structured and simplified
disadvantages of direct coaching
-learner X need to think for themselves makes it hard to transfer skills to game play
- can be boring and repetitive- decrease motivation and participation
constraints learning
interaction of individual and env. - coach sets constraints to focus on manipulating characteristics of sport
constraints coaching pos.
- game like scenraios that transfer into game play
- allow for tactical development
- more enjoyable and challenging
constraints based neg
-slower skill acquisition
- less structure
- hard to find coaches with detailed knowledge on skill
benefits of qualitative data
allows coach to learn about technique and provide specific error feedback and prescribe apporpriate form of practice to improve performance
preparation buzz
success criteria, info on performer. type of feedback - familiarise w skill
observation
direct - immediate but subjective
video / indirect- more accurate b/c can slow down hw need equiptment
evaluation- objective performance
impartial measurement with quantitative numercial data
evaluation - subjective performance
influenced by personal judgement on how the skill was performed
error correction - concurrent/ in game
calling out , using gestures , discusiion in breaks
error correction - terminal / training
visual models, manually guide a person through technique , modify training drills
motions
linear, general ,angular