Motor Learning Flashcards

1
Q

Motor Learning

A

A relatively permanent change in the performance level of a motor skill as a result of practice

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2
Q

Stages of Motor Learning

A
  1. Cognitive
  2. Associative
  3. Autonomous
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3
Q

Cognitive Stage

A
  • learning basics (typically not in this area for too long)
  • movements characterized by:
  • > Limited Success
  • > Jerky movements
  • > Poor timing
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4
Q

Ways to coach someone in cognitive stage

A
  • teach basic skills
  • have the person follow an example
  • provide feedback frequently
  • distributed practice
  • etc.
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5
Q

Associative Stage

A
  • Fundamentals have been established
  • Skill is not perfect
  • Individual can usually detect their own error
  • Less thought required to do skill
  • Where the majority of people are for their skills
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6
Q

Ways to coach someone in cognitive stage

A
  • Mass practice needed
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7
Q

Autonomous Stage

A
  • Skill performed with little thought

- Able to apply the skill in many different scenarios

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8
Q

Ways to coach someone in autonomous stage

A
  • very difficult because not much needed to change

- only refinement

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9
Q

Tool used to test motor learning

A

Pursuit motor

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10
Q

Factors affecting Learning

A
  • Physical Characteristics
  • Endurance / Strength / Flexibility
  • Psychosocial factors
  • Prior skills
  • Appropriate feedback
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11
Q

Principles to consider in practice:

A
  • Speed accuracy
  • Massed vs. distributed practice
  • Whole vs. part
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12
Q

Feedback Hierarchy

A

Task intrinsic feedback:

  • visual
  • auditory
  • proprioceptive
  • tactile

Augmented Feedback:

  • Knowledge of Results (KR)
  • Knowledge of Performance (KP)
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13
Q

Changes that occur with Motor Learning

A
  • Improves coordination
  • Changing preferred coordination patterns from old patterns
  • Changes in muscles used to perform skill
  • Changes in energy cost
  • Changes in Visual Selective Attention
  • Changes in Attention Demands
  • Changes in error detection and correction capability
  • Changes in brain activity (Neuroplasticity)
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14
Q

Expertise

A
  • Intense deliberate practice for minimum of 10 years in order to become expert
  • Knowledge becomes more organized
  • More efficient use of vision
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15
Q

General characteristics of learning

A
  1. Improvement
  2. Consistency
  3. Stability
  4. Persistence
  5. Adaptability
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16
Q

Examples of Adaptation

A
Closed skill: 
- Golf
- Walking 
- Shooting free throw
Open skill:
- Catching a ball 
- Driving a car
17
Q

How do we infer learning?

A

Retention test:
- tests given after an empty period without practice
Transfer test:
test with changes of task conditions

18
Q

Performance Plateau

A
  • Thought to be periods of transition between the phases of motor learning
  • Low attention, motivation, or fatigue
  • Trying out different movement strategies
  • Usually not seen in research papers because they show the average of several participants
  • Different than the ceiling or floor effect